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Surface Hide / Freeze visual bugs


kwhali
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I've been using 3DC on both a Windows 10 machine and Linux(both with nvidia graphics) and noticing some problems with tools like Surface Hide and Freeze when in Sculpt Room with Surfaces(haven't tried voxels). Hiding triangles, then garbage triangles sometimes appear, even though they're not really there. This is happening quite a bit with a cube model(primitive) in the linux build(4.8.04, GL64), issues are far more prominent in linux build so far(just testing it now). Freeze often leaves areas still marked black even though the selection is invalid. This can usually be corrected by getting the surface hide tool and going over it(just holding ctrl to keep it from actually being hidden works). Had quite a few problems earlier today on Windows with Freeze acting up, I think I had to reload 3DC to get proper accuracy on what was freezed and what wasn't.

Side question, Surface Hide, the brush had "Ignore backfaces" enabled, I hid a ring of faces around the cube, then "Geometry > delete hidden" the mouse would hide surface if I selected from inside the cube(even though backface culling was enabled and showing the BG). Is this expected? Sounds like the feature being ticked would avoid that from happening from the internal faces that don't render a surface(unless unchecking View->backface culling).

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2 hours ago, Carlosan said:

Which is your current workflow or final mesh model ?

can you add some pics ?

I will try repeat process on primitive cube and take pictures or videos/gif to show what happens. Some freeze bugs are more difficult to reproduce.

I think it happens on both regardless of GL or DX version.

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