Member LucaFox Posted November 17, 2017 Member Share Posted November 17, 2017 Hi everyone! When I uvmap, sometimes certain meshes are doing this strange thing of having one or more polygons plain grey. They also don't show on the UV map islands! I've encountered this problem twice before: once, I solved it splitting a polygon that had several vertices in more, simpler polygons; and the other time it was a rectangle and I just couldn't get what was going wrong. I've no idea on why this is happening (in this specific case is also a triangle, so it's clearly not a matter of complexity) and I'm attaching a screenshot to show you the situation! Thank you for your support! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 17, 2017 Share Posted November 17, 2017 Watching the UVpattern, it seems that you have to add a face. Quote Link to comment Share on other sites More sharing options...
Member LucaFox Posted November 20, 2017 Author Member Share Posted November 20, 2017 You mean, I should split this polygon that comes out grey? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 20, 2017 Share Posted November 20, 2017 Can you please perform this test: On retopo Room > turn off snap On sculpt room > hide the sculpt model Back to retopo Room Looking the retopo group topology just in the baked grey zone.... Do you see a face or a hole ? Quote Link to comment Share on other sites More sharing options...
Member LucaFox Posted November 25, 2017 Author Member Share Posted November 25, 2017 SOLVED: I'm sorry, I solved this issue in few hours after I made this post, but I forgot to update the post! The issue: double vertices (two vertices overlapping one another, one of them created erroneously)! Hope that will turn useful to someone someday! Thanks for your help Carlosan! Quote Link to comment Share on other sites More sharing options...
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