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How to 'hide' an island when UV Mapping


chippwalters
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I'm trying to mark some UV edges and cannot because the model goes 'behind' another mesh. Is there anyway to 'hide' the mesh associated with an island OR use wireframe view mode in the UV room? Choosing view Wireframe doesn't work for me in 4.8.03

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  • Member

Thanks! Never knew that was there :rofl:

Also, Is there a way to 'shuffle' the UV coloring used on the mesh? Sometimes, especially when an island is colored green, it becomes hard to see the seams. Thanks again!

  • Member

Hi Carloson,

Turns out I'm having a bit of a problem with the hide command. Islands HIDE just fine, but when I try and UNHIDE, only part of the mesh returns. See this video:

Here's the file if you want to try it yourself:

https://filedn.com/lLMW4jXsJqxXkRYjd1UCoKL/3d/WallCandle.obj

 

Is working fine from my side.

Please try again but deselect any island first.

Or select all hidden islands (Shift + LMB) and press Unhide.

  • Member

Calosan,

Please review this very SHORT video. It appears there is a bug in UNHIDE ALL.

Your second solution, where I select the island and press UNHIDE (not UNHIDE ALL) does work however. If you're interested in identifying the bug for yourself, please review with the obj I posted above.

 

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