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chippwalters

How to 'hide' an island when UV Mapping

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I'm trying to mark some UV edges and cannot because the model goes 'behind' another mesh. Is there anyway to 'hide' the mesh associated with an island OR use wireframe view mode in the UV room? Choosing view Wireframe doesn't work for me in 4.8.03

3dcQuestion.jpg

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Thanks! Never knew that was there :rofl:

Also, Is there a way to 'shuffle' the UV coloring used on the mesh? Sometimes, especially when an island is colored green, it becomes hard to see the seams. Thanks again!

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A way to 'shuffle' the UV coloring used on the mesh is to use the command colors.

And then change the first top left color.

Colors.jpg

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Unhide only affects the selected islands

To reveal all chose Unhide All

unhideAll.jpg

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Is working fine from my side.

Please try again but deselect any island first.

Or select all hidden islands (Shift + LMB) and press Unhide.

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Calosan,

Please review this very SHORT video. It appears there is a bug in UNHIDE ALL.

Your second solution, where I select the island and press UNHIDE (not UNHIDE ALL) does work however. If you're interested in identifying the bug for yourself, please review with the obj I posted above.

 

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Bug reported. Thx !

Clear button add some issue.

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