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Full Rendered / Baked Ligtning / Combined Texture export


Mea
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Hi

1. Export PBR maps from 3D Coat and import them to Blender.

2. Then, in Blender, using a custom PBR shader, you can bake the "Combined" pass which bakes all the lighting information into single diffuse texture.

It works quite well, because in Blender, you can create a scene with spot lights or use your own HDRI. But it's so time consuming workflow.

I wish 3D Coat could bake such "Combined" pass itself when it has so many baking options, but is not in the tod list atm. Sorry.

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Hi Carlosan, yes I know Blender and you are right this Workflow is alot of work and needs time, I prefer a faster Workflow ;) Thank you so much for the Info...I love 3d Coat Bakes but is so sad that this combined Bake is not possible. Customers ask since years :(

Edited by Mea
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