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Baking flat surfaces gives relief surfaces (cushions)

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Baking flat surfaces gives relief surfaces (cushions)
 

My name is Vladimir, I live in Poland. I'm a 3D graphics enthusiast. Of course, 3D Coat, as well as Vue.

Please help. I am preparing a model with flat surfaces in "SCULTP" and doing a retopo model. However, after baking the model for painting the flat surfaces become convex, are not quite flat (cushions). Depth of paint set to "0". I enclose examples. What is the hint of what to do to paint a baked surface on two sides?

Regards  (google translate :-)

Karos-2.jpg

Karos-3.jpg

Karos-1.jpg

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Hi

After baking the model for painting the flat surfaces become convex.

Try before baking change Sculpt shader to flat.

RMB over the shader > Edit permanent... > Switch Flat Shading ON

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Hi

Po upieczeniu modelu do malowania powierzchnie płaskie stają się wypukłe.

Próbuj przed wymianą piekarnika Shader Sculpt na płaski.

RMB nad cieniownikiem > Edytuj na stałe.... > Włącz włączanie cieniowania płaskiego.

Edit.jpg

Flat.jpg

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You can also hide normal map layer in paint room to paint it over again a new depth map.

Można również ukryć zwykłą warstwę mapy w pomieszczeniu malarskim, aby ją ponownie pomalować.

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To paint a baked surface on two sides use the stroke command Ignore back faces off, and BackfaceCulling = off

Aby pomalować wypaloną powierzchnię z dwóch stron użyj polecenia Ignoruj tylne strony, a BackfaceCulling = off.

Ignore back faces off.jpg

backfaceCulling = off.jpg

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Remember to switch off Show voxels in paint room too

Pamiętaj, aby wyłączyć Show voxels również w malarni.

Show voxels in paint room = off.jpg

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Thank you for the tips on getting flat surfaces. In doing so, I found a solution.

This involves improving the retopo grid. I had to line up already on the plane close to the existing retopo lines on the curvature. This caused the surface to not seem to swell up like a pillow, but the new line is already flat:boast:.

 

Best wishes  :D

Karos-4.jpg

Karos-5.jpg

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