Member kwhali Posted November 23, 2017 Member Report Share Posted November 23, 2017 This auto uv map feature 3D coat looks very good! One small issue was in noisy areas of mesh it made many small islands, I am wanting to just uv unwrap the broader/bigger surfaces automatically as a starting point. Is there anyway to control the result so that islands must be of a min size/cluster? Or must I go through afterwards and find all these tiny islands to merge/weld them back manually afterwards? Quote Link to comment Share on other sites More sharing options...
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