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Color Maps/Masks textures for game characters


kev00
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Hi,

I'm looking for a way to create a color map texture in 3d coat for the game character I'm making.    The color map texture consists of only 3 colors (red, green, blue) and can't have aliasing.    The game shader will use this color map to alter color of players character as desired.   What is the correct way to approach this using 3d coat?     

Also,  I'm looking to create masks for dust, rust, burnt, blood, ice/snow.    From what I understand so far,  each of these would need to be complete texture set exports.     

Thanks

 

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Thanks for the video, but that doesn't really help me all that much.

Let me explain a bit more. 

I would like to create an RGB texture in 3d coat, perhaps in a separate layer.      I need to export the layer/texture along with all the other textures during the export process.   The resulting CM map would look like this.

RGB_CM.png

The game will use this map to modify (colorize) the base texture.    In game, this texture will allow the player to  select up to 3 custom colors (as per the color map) for his/her character.      

 

 

 

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