Member fractionalist Posted December 10, 2017 Member Report Share Posted December 10, 2017 Regarding placing Images onto the unwrapped mesh in the UV Editor Window, - I need to print a UV Map with an image visible on it. Is it possible to DRAG'N DROP an image onto the UNWRAPPED MESH in the UV Editor Window, or save the UNWRAPPED part - flat - with the IMAGE on it? I need to wrap images on a 3d object - and then SEE IT on the FLAT UV - and EXPORT & SAVE that... flat - for printing. I purchased 3dCoat for this purpose, however, I havent' taken any lessons on how to use it. If I can print the flat UV surface - or is it possibly better if I UNROLL the round surface (flat) and then place the image on that, and if so, will I see the IMAGE in the UV Editor? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 10, 2017 Report Share Posted December 10, 2017 Hi You can import Custom Textures on UV room. Or in Paint Room, export the UVLayout using Layers > Export > Colors (.psd file) Quote Link to comment Share on other sites More sharing options...
Member fractionalist Posted December 10, 2017 Author Member Report Share Posted December 10, 2017 Carlosan, Not sure... says "PSD" which means I can place an IMAGE on the UNFOLDED polygon mesh in the UV Editor? IF so - what format images? PNG? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 10, 2017 Report Share Posted December 10, 2017 Your model is in UVroom, have Uvs and was unwrapped and baked to Paint room ? Best way could be export the UVLayout using Layers > Export > Colors (.psd file). Open it. Then export only the Wireframe layer (as png) Use textures > Import> Color : Select the wireframe texture.The texture will be placed over the model Export the model and the color as .ply file format If you printer allow .ply file format, you can print that UV Map layout onto the mesh. 1 Quote Link to comment Share on other sites More sharing options...
Member fractionalist Posted December 11, 2017 Author Member Report Share Posted December 11, 2017 Carlosan - That's it! Great! Thank you! 1 Quote Link to comment Share on other sites More sharing options...
Member fractionalist Posted January 2, 2018 Author Member Report Share Posted January 2, 2018 I'm getting distortion - the UV Map (see illustration) and I'm new to 3dCoat - any tip how I can smooth out the UV Map and remove the jumbled rings of distorti on - or a clip? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 2, 2018 Report Share Posted January 2, 2018 Try to add more seams following the model contour. Quote Link to comment Share on other sites More sharing options...
Member fractionalist Posted January 2, 2018 Author Member Report Share Posted January 2, 2018 Carlosan, thank you, I never thought of 'following' the contour - interesting - I'll try that... 1 Quote Link to comment Share on other sites More sharing options...
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