Member MysticTeacup Posted December 11, 2017 Member Share Posted December 11, 2017 Hi guys! I am losing the will to live with my potion bottles. The model was created in 3DS Max, I have the outer model which is the bottle and an inner model which is the liquid. To see through the bottle, I have been creating a glass layer with a chrome texture, lowering the opacity of the layer to 20% and then hiding layer 0. It works, but also comes with an immense amount of problems, (see below). As shown in the images, the potion bottles seem to make other parts of the model transparent when looking through at certain angles, it clips out the majority of the inside model (the liquid), and just looks completely messed up. Any help is appreciated! Thanks so much. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted December 12, 2017 Share Posted December 12, 2017 Not sure I have an answer but I'm curious if this is only in 3DC or if you've tried exporting the bottle and seen it in other programs too. Quote Link to comment Share on other sites More sharing options...
Member MysticTeacup Posted December 12, 2017 Author Member Share Posted December 12, 2017 I haven't tried it in other programs, I tried exporting it to Sketchfab to see if it fixed the problem, however, no luck. It's so frustrating, I tested it a couple of weeks ago and it worked perfectly fine. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 12, 2017 Share Posted December 12, 2017 Hi Is Backface Culling = off ? Quote Link to comment Share on other sites More sharing options...
Member MysticTeacup Posted December 12, 2017 Author Member Share Posted December 12, 2017 Hi there, yes it is. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 12, 2017 Share Posted December 12, 2017 Can you please toggle between perspective and orthographic projection ? Quote Link to comment Share on other sites More sharing options...
Member MysticTeacup Posted December 12, 2017 Author Member Share Posted December 12, 2017 Just ticked the little orthographic box, the result is just the same, still making parts of my model invisible when looking through at certain angles. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 12, 2017 Share Posted December 12, 2017 Can you share just that model to take a look please ? Quote Link to comment Share on other sites More sharing options...
Member MysticTeacup Posted December 12, 2017 Author Member Share Posted December 12, 2017 Of course, here's just the potion alone. Potion 1.3b Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 12, 2017 Share Posted December 12, 2017 Please activate View > Low-Poly Hope this help Quote Link to comment Share on other sites More sharing options...
Member MysticTeacup Posted December 12, 2017 Author Member Share Posted December 12, 2017 Oh my gosh, thank you so so much!!! :DDDDDD 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Ballistic_Tension Posted December 13, 2017 Advanced Member Share Posted December 13, 2017 Just wondering why Low Poly on worked. Was just 1 of the objects low poly or both the bottle and liquid are low poly? or Was there a high poly bottle and a low poly baked normal map on it ? Quote Link to comment Share on other sites More sharing options...
Member MysticTeacup Posted December 13, 2017 Author Member Share Posted December 13, 2017 Both the bottle and liquid are low poly, I don't really understand it myself, I'm just super happy it's fixed ^.^ Quote Link to comment Share on other sites More sharing options...
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