Member kevjon Posted December 21, 2017 Member Share Posted December 21, 2017 When I import a obj model with its uv maps into 4.8.07 I get a low res pixelated grayscale image of the uv map in the background of the Texture Editor. Is there a way to turn off that pixelated image so it is just a nice plane dark grey background ? I find the pixelated image distracting while painting in the Texture Editor. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 21, 2017 Share Posted December 21, 2017 Hi Try this please Changes list 4.8.08 - Smart Materials depth scaling is now independent on ortho/perspective/viewport and on viewport size / FOW. - fixed problem of grayed out export (sometimes, rarely) - fixed problem of moving UV islands - possibility to record strokes as curves (enable NewCurves in settings), set RecordStrokes in Curves menu, look CurvesTree Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.