Member Missy Posted December 22, 2017 Member Report Share Posted December 22, 2017 I want to import my mesh from Blender into 3D Coat for Retopo. Every time the imported mesh is showing the wrong orientation in the camera. For instance, the Camera say "Top" but the mesh is in the "Front" position; or the Camera says "Front" but the mesh is in the "Bottom" position. I can't seem to get the "Transform" Gizmo to help with it because it is a "Reference Mesh" used for Retopo (I guess). Any suggestions on what I'm doing wrong? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 22, 2017 Reputable Contributor Report Share Posted December 22, 2017 (edited) Blender by default "Z" is up and 3DC "Y" is up. Some programs have z up and others y up, go figure. In 3DC you can in preferences change 3DC to Z is up. Remember though to change it back if working on a model that has "Y" is up. Also in Blender, in the export settings for your file format, you can export a model with the "Y" up and then no need to change 3DC. Depends though you might be bringing the model back into blender after working in 3DC. If the above 2 methods do not work check your Model in Blender. If you are transposing the model in Blender in object mode, you must press Ctrl plus the A key to really commit to those transformations. You might know that already but to be safe. Edited December 22, 2017 by digman Quote Link to comment Share on other sites More sharing options...
Member Missy Posted December 22, 2017 Author Member Report Share Posted December 22, 2017 I wonder why there isn't one standard setting for "UP" for all programs? I used the first method you suggested and it worked beautifully! Many thanks! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 23, 2017 Report Share Posted December 23, 2017 In geometry, a coordinate system is a system which uses one or more numbers, or coordinates, to uniquely determine the position of the points or other geometric elements. Coordinates systems are often used to specify the position of a point, but they may also be used to specify the position of more complex figures such as lines, planes, circles or spheres. There are two coordinate systems: a fixed system called the world coordinate system (WCS) and a movable system called the user coordinate system (UCS). - World Coordinate Systems (WCS) are any coordinate systems that describe the physical coordinates associated with a data array, such as sky coordinates (RA and Dec, galactic latitude and longitude, etc.) for an astronomical image, wavelength scale for a spectrum, or time scale for a time series. - The User Coordinate System defines. The XY plane, also called the work plane, on which objects are created and modified. The horizontal and vertical directions used for features like Ortho mode, polar tracking, and object snap tracking. Quote Link to comment Share on other sites More sharing options...
Member Gia Phong Posted January 30, 2022 Member Report Share Posted January 30, 2022 Hi, is there any sliders or gizmo I could use to manually rotate the plane (similar to the Pose Tool gizmo ) ? I find it hard to fine tune orientation with RMB only and the normal numbers are a bit confusing to me Quote Link to comment Share on other sites More sharing options...
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