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Difference between Smart Material preview and actual result..

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Hi everyone,

There seems to be a difference between how the texture is displayed on the Preview and the actual result. The mapping method is cube mapping for both.


The preview version is nicer with fewer stretches. The actual filled layer looks stretched. Is there a way to fix it?


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If everything else is fine (you have no weird brush loaded or any stencils for example , this has to do with your actual uv.

If you get stretches then your uv needs a bit or relax or re do.

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