Jump to content
3DCoat Forums
Sign in to follow this  
Ascensi

Painting with 8K Scanned Vector Displacement Materials

Recommended Posts

I was wondering if it's possible to paint with Vector Displacement maps in the normal channel area in PPP mode, has anyone tried this? I'm thinking that there might be some interesting results if a mushroom for example was painted on a top layer and regular grey mapped forest floor displacement material was painted on a lower layer. If no one has tried this, I'll give it a shot. I realize that the end texture export would also have to be Vector based.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×