New Member kimmc67 Posted January 20, 2018 New Member Report Share Posted January 20, 2018 Hello, I am new here to the forums. I am really hoping someone may be able to help me. I created a model using Zbrush, it was of course high poly so I used auto-retopology in 3D coat because I thought it would be easiest. What became of it was a model with clean topology, but way too much of it! Way too many polys than are necessary. I could have easily chopped down on them had I done it myself. So anyway, I chose to stick with the auto topo and try to edit it by removing highly retopologized areas with a lot of polys like the arms and legs. But the model was initially so small when it was retopologized that when I zoom in too closely the polys start to disapear. And it is near impossible to do from a distance. So auto did not work, I did it myself using the strokes and quads tool. Very clean and low poly, looked perfect. BUT!!!!!!!! When I smooth it in Maya LT, the skin looks horrible, tons of dimply areas, not totally awful but not preferable. So I decided to keep a low poly look with the edges. And of course, what happens!? When I animate my character, because of the sharp edges, black faces sporadically apear. So now I have no choice but to smooth my mesh. I want it low poly but I cannot live with how horrible it looks after I smooth it. PS sorry for the change in font. Also I have already tried adding edge loops in maya where I want to retain the detailed edges but still the eye sockets are the biggest issue I have. Quote Link to comment Share on other sites More sharing options...
Advanced Member houGenie Posted January 21, 2018 Advanced Member Report Share Posted January 21, 2018 Perhaps some pics would help more? When it looks bad, why not upping the polygon count. What is your target, game, film? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted January 21, 2018 Contributor Report Share Posted January 21, 2018 The "black faces" you mention (in the paint room I presume?) are from a bad bake where the cage didn't cover the model correctly. Anyone trying to answer your problem needs more data ((in the form of images and parameters you may have used). Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.