Member glmr Posted January 28, 2018 Member Report Share Posted January 28, 2018 I found this wonderful video about UV unwrapping in Zbrush. Does this or similar mode exist in 3d Coat? https://www.youtube.com/watch?v=gQht6S7aWDg Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 29, 2018 Reputable Contributor Report Share Posted January 29, 2018 Creating seams and editing UV's, in general, in 3D Coat, is far easier/faster than ZBrush.... Quote Link to comment Share on other sites More sharing options...
Member glmr Posted January 29, 2018 Author Member Report Share Posted January 29, 2018 I know. But marking seams for high-poly models is a kind of pixel-hunting. Quote Link to comment Share on other sites More sharing options...
Advanced Member Falconius Posted January 29, 2018 Advanced Member Report Share Posted January 29, 2018 Use the UV Path tool. To me that zbrush video looks more complicated than UV's in 3D Coat which are very straightforward. If you have the Mark Seams tool selected you also have the option to use Auto Seams and 3d coat will just do the UV's for you. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 29, 2018 Reputable Contributor Report Share Posted January 29, 2018 1 hour ago, glmr said: I know. But marking seams for high-poly models is a kind of pixel-hunting. To be honest, you shouldn't be doing UV's on a high poly model, IMO...but on a low poly retopo/target mesh. Unwrapping will suck using unfold algorithms, no matter which app you edit UV's in. The lower the density, the better the unwrap result. High Poly = High suckage level. Low Poly = Low/No suckage level. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 29, 2018 Reputable Contributor Report Share Posted January 29, 2018 ...I meant to say "Unwrapping high poly meshes will suck using typical unfold/peel/pelt algorithms, no matter what apps you edit UV's in." Quote Link to comment Share on other sites More sharing options...
Member glmr Posted January 29, 2018 Author Member Report Share Posted January 29, 2018 2 hours ago, Falconius said: Use the UV Path tool. To me that zbrush video looks more complicated than UV's in 3D Coat which are very straightforward. If you have the Mark Seams tool selected you also have the option to use Auto Seams and 3d coat will just do the UV's for you. UV Path tool doesn't work correctly with high-poly also Quote Link to comment Share on other sites More sharing options...
Member glmr Posted January 29, 2018 Author Member Report Share Posted January 29, 2018 2 hours ago, AbnRanger said: To be honest, you shouldn't be doing UV's on a high poly model, IMO...but on a low poly retopo/target mesh. Unwrapping will suck using unfold algorithms, no matter which app you edit UV's in. The lower the density, the better the unwrap result. High Poly = High suckage level. Low Poly = Low/No suckage level. I must use high-poly for high-resolution rendering Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 29, 2018 Reputable Contributor Report Share Posted January 29, 2018 5 hours ago, glmr said: I must use high-poly for high-resolution rendering That's why you add a Subdivision modifier before rendering, in your host 3D app. Work with a low poly asset all the way through animation > add SubD's prior to rendering. Just pointing out the fact that it's always a good practice to do your UV's while your model is in a low poly state. The video you used for reference in ZBrush...try that on a model with 100k polys, in ZBrush. The mesh he was unwrapping was in a low poly state. You can see that at the end of the video. Quote Link to comment Share on other sites More sharing options...
Member glmr Posted February 1, 2018 Author Member Report Share Posted February 1, 2018 Subdivision modifier doesn't work correctly sometimes and eats a lot of memory and time, so it would be better to have a good tool for UV unwrap Quote Link to comment Share on other sites More sharing options...
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