Hi,
I am new to 3D coat and am currently trying to understand the workflow for importing a scanned mesh, cleaning it up, retopologising, cleaning up UV's and exporting.
I have a scanned mesh which I have exported as an OBJ from 3ds max.
If I import it into the paint room the texture is missing but I can re-import the texture and all appears fine (see screen grabĀ '1 - Paint Room)
If I then try and import the same mesh into the sculpt room again the texture is missing but I dont see