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Bug: Mesh heavily deforms when switching from voxel to surface mode while parts are hidden


Bratpf_anne
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Hey, 

Today I stumbeled over a strange bug:
I had parts of my mesh hidden with voxel hide and was retopologizing parts of it. Accidentally I switched to surface mode and didn't notice. When I noticed it, switched back and unhided my hidden parts they had a huge offset and were scaled a bit. When switching back I didn't change any settings, voxel count stayed the same as before etc. 
Later I found out that I can prevent this when I unhide before I switch back to voxel mode but I suppose it might still be interesting for you here. 

3dcoat-bug.png

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