Member MartianGirl Posted February 8, 2018 Member Report Share Posted February 8, 2018 Hi everyone, I have taught myself how to use 3d packages, and I have been making models for games, but as I am self taught I am not sure I am doing it correctly.I see other peoples uv/normal maps and they all look fabulously clean etc. Mine have all sorts of stuff going on. I have looked at my workflow, tried and tested lots of different variants but they always look rubbish. I do freelance work for a local company and they seem to be of the opinion its okay, but I feel like its the blind leading the blind.As I have only done work for them, I am not sure another employer would see it that way. My workflow : High Poly model in Zbrush 3Dcoat to retopo and uv Substance painter for baking and painting. (Client wants me to bake and paint in sub painter) I get nasty projection issues in sub painter- I have just been in 3Dcoat and done the lowpoly naming and also fiddled with the uv map padding /spacing but I still get issues. My Character is wearing lots of armour and when I zoom in I can see lots of artifacting and I know its because everything is so close together. How do I get a clean projection? Is there something I am missing in 3Dcoat or my process? Any advice /help would be gratefully appreciated and hopefullyI will be able to work for more than one client.:) Here is my normal map at last bake Thank you in advance. Test-bake uv33.jp2 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 8, 2018 Reputable Contributor Report Share Posted February 8, 2018 Have you seen this video? Maybe it will help. Seems like some parts of the mesh may not be snapped properly or the inner/outer baking cage is poking through the underlying voxel objects. Quote Link to comment Share on other sites More sharing options...
Member MartianGirl Posted February 8, 2018 Author Member Report Share Posted February 8, 2018 Hi AbnRanger, Thank you so much for the speedy reply. I will take a look at the video, I hadn't even considered the snapping properly. Thank you.:) Quote Link to comment Share on other sites More sharing options...
Member MartianGirl Posted February 9, 2018 Author Member Report Share Posted February 9, 2018 Hi AbnRanger, So I can go through each part and readjust and bake separately or bake by naming. I think I would need to use bake by naming, as I need all the uvs on one map for all the different parts. Am I right or is there a step I need to do after this to get everything on one map? Thanks again for the video, I found it really helpful.:) Quote Link to comment Share on other sites More sharing options...
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