Jump to content
3DCoat Forums

Help: Highpoly to Lowpoly Texture Baking Problems


Recommended Posts

  • New Member

Hey, I'm new to 3dCoat but so far it's an awesome program.

I have some problems though:

I'm trying to bake textures from high to lowpoly models (with different UVs) for unity and webgl. Using the Texture Baking Tool works for color/albedo and normal maps, but how do I get my other maps from high to lowpoly? Metallic, Roughness, Oclussion, Height etc.

Since both models have different UVs and Topology, I can't simply export the other maps from the other menu options (file / export objects and textures and textures / export). They wouldn't fit my lowpoly model? Or am I getting something wrong here as I'm new to this.


Thanks for the Help,


Link to comment
Share on other sites

  • Reputable Contributor

I have requested several times that the texture baking tool be upgraded to support the PBR workflow. So far that has not happpened. It is needs to be  upgraded. I would send to support requesting the upgrading of the tool. You can mention me too in the need for the tool to be improved. At one time it was mentioned on removing the tool but I still believe it has good production uses.

There Is another method that I figured out but that is easier to show through Skype with screen sharing than trying to type it...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...