Jump to content
3D Coat Forums
Sign in to follow this  
geo_n

PBR conversions

Recommended Posts

Is there a documentation for converting pbr textures from one format to another from a developer standpoint?
The math,  algorithms and formulas behind pbr export and import. We are trying to write a plugin for exporting textures from our renderer but our dev doesn't understand the docs from https://www.marmoset.co/posts/pbr-texture-conversion/  as its too artist talk and not developer friendly. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×