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PBR conversions

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Is there a documentation for converting pbr textures from one format to another from a developer standpoint?
The math,  algorithms and formulas behind pbr export and import. We are trying to write a plugin for exporting textures from our renderer but our dev doesn't understand the docs from https://www.marmoset.co/posts/pbr-texture-conversion/  as its too artist talk and not developer friendly. 

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