Jump to content
3DCoat Forums
Sign in to follow this  

Normals are reversed from 3dcoat... wth?

Recommended Posts

Hi all, I am not sure what happened but suddenly 3d Coat is outputting my normals in reverse - things that should be carved OUT are going IN on my object when i send the obj file to substance painter.  I wasnt having this problem to start and I am not sure what I could have changed that has everything coming out poking the wrong direction.  Can anybody tell me how to fix this?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this