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Kierab

Normals are reversed from 3dcoat... wth?

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Hi all, I am not sure what happened but suddenly 3d Coat is outputting my normals in reverse - things that should be carved OUT are going IN on my object when i send the obj file to substance painter.  I wasnt having this problem to start and I am not sure what I could have changed that has everything coming out poking the wrong direction.  Can anybody tell me how to fix this?

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