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MDereve

Issue With Normal Map Blending - Please help!

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Hey guys, I've been using 3D Coat for a little while now but I am tearing my hair out with this problem.

I import baked normal, albedo, roughness and metallic maps then overpaint them. However, when I try to overpaint the normals, the imported normal map always seems to blend through. How can I prevent this?

I am trying to paint a smart material over the top to give some variation to the brick pattern, so I am using the same material but scaled up. So how can I paint this smart material on to the model without the imported normal blending through the painted area?

Many thanks,

Matt

(See in the image below, The smart material preview shows how the larger bricks normal map blends into the smaller bricks normal map)

5a8acd6b1c03e_bandicam2018-02-1913-12-54-626.thumb.jpg.97a93d252e764eb34cb1fe321636d1d9.jpg

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Hi

Which blend mode are you using on the layer ?

Blend.jpg

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1 minute ago, Carlosan said:

Hi

Which blend mode are you using on the layer ?

Blend.jpg

I've tried all of the blend modes and the problem still persists I'm afraid!

 

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Normal maps imported from another application cant be edited or modified.

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