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[Solved] parse and ortho camera view


deshi
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Hi all

I want to sculpt with ortho view and check it with parse view from distant point.
When Switching camera projection, the camera position changes big, and camera rotation is reversed.
Is this normal on 3DCoat?  or how can i fix it as same as general 3D application?

3D-Coat 4.8.10
Radeon 480 with driver 18.2.2

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  • Carlosan changed the title to [Solved] parse and ortho camera view

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