New Member deshi Posted February 20, 2018 New Member Report Share Posted February 20, 2018 Hi all I want to sculpt with ortho view and check it with parse view from distant point. When Switching camera projection, the camera position changes big, and camera rotation is reversed. Is this normal on 3DCoat? or how can i fix it as same as general 3D application? 3D-Coat 4.8.10 Radeon 480 with driver 18.2.2 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted February 21, 2018 Reputable Contributor Report Share Posted February 21, 2018 Normal at first. If you zoom closer to model in ortho view, then the change is as much as you want it to be when switching back and forth between the views. Quote Link to comment Share on other sites More sharing options...
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