Member MartianGirl Posted February 23, 2018 Member Report Share Posted February 23, 2018 Hi, Still new to 3d coat, finding my feet. I have imported in a high poly model -retopoed it and I have noticed that part of the high poly mesh has inverted the normals. I didn't notice this until I tried to bake (again, still new and finding my feet). Is there a way to select part of the mesh and flip the normals, I can't seem to do it. My High poly object is in the paint object layers. I have hidden everything else, but I can't work out how to select parts on the high poly model. Do I need to be in another room? Thank you in advance, all advice greatly appreciated. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 23, 2018 Report Share Posted February 23, 2018 Hi On 3dc there isnt a way to select part of the mesh and flip the normals. You need to do it on the original application. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted February 23, 2018 Reputable Contributor Report Share Posted February 23, 2018 (edited) There is one way but you need your mesh in the Retopo room... If your mesh is not in the retopo room. Retopo Room / Retopo Menu / Use Visible Paint objects as Retopo I am not sure of your specific workflow but that is a way. Edited February 23, 2018 by digman Quote Link to comment Share on other sites More sharing options...
Member MartianGirl Posted February 23, 2018 Author Member Report Share Posted February 23, 2018 Thanks Carlosan and Digman, I think I will need to go back out and bring the mesh back in again after fiddling with it in Zbrush. Thanks for the info and speedy replies. I very much appreciate it. Kindest Regards Quote Link to comment Share on other sites More sharing options...
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