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Normals inverted on part of my mesh


MartianGirl
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Hi,

 Still new to 3d coat, finding my feet. I have imported in a high poly model -retopoed it and I have noticed that part of the high poly mesh has inverted the normals. I didn't notice this until I tried to bake (again, still new and finding my feet). Is there a way to select part of the mesh and flip the normals, I can't seem to do it. My High poly object is in the paint object layers. I have hidden everything else, but I can't work out how to select parts on the high poly model. Do I need to be in another room?

 

Thank you in advance, all advice greatly appreciated.

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There is one way but you need your mesh in the Retopo room...  

If your mesh is not in the retopo room.

Retopo Room / Retopo Menu / Use Visible Paint objects as Retopo 

I am not sure of your specific workflow but that is a way.

flip.PNG

Edited by digman
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