Applink Developer haikalle Posted February 10, 2009 Applink Developer Report Share Posted February 10, 2009 Hi Everybody! This is a short tutorial how to make your own shaders. Shaders in 3d-coat are nice tools to spice up your work. Lately I have been working with 3d-coat shaders and I have found a way how you can change a picture to your shaders which creates a new shader. I'm not a programmer guru at all. So there is maybe many mistakes and ways how this can be done easier so feedback would be nice to have. Let's begin. If you go to C:\Program Files\3D-Coat-3-00-ALPHA\Shaders\Custom\DirtyStone. You see how the DirtyStone shader has been built. CustomShader1.dds is the file that includes the picture and our plan is to bring another picture which is in .dds format and replace the old one with the new one. So take your texture file that you are using. I have been using only .tga pictures but it should work with other types as well. First we have to convert our picture to .dds and we need this program to do that. http://developer.nvidia.com/object/dds_utilities_legacy.html download a build and install it. Press Start->All Programs->NVIDIA Corporation->DDS utilities->nvDXT and it gives good guide how to convert you picture to .dds type. I have been using this command: nvdxt -file texture.tga and the last part what we have to do is replace the old .dds file with a new one. Copy your new .dds file to C:\Program Files\3D-Coat-3-00-ALPHA\Shaders\Custom\DirtyStone and rename CustomShader1.dds to something else. and rename your .dds file to CustomShader1.dds. That's the way you have a new looking fancy amazing shader in your hand. In some cases You have scale your model up to see the shader a little bit better. I think it is possible to just add new shader and not replace, but I don't have no idea how to do that yet. Maybe somebody can help me with that. I have been using this way and started to build my web page and here is a quick sample what I have done so far. This is done with Alpha 56. Thanks! Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 10, 2009 Report Share Posted February 10, 2009 Thanks for tutorial! Small addition - to create new shader copy folder of source shader type to new location (and new name) at Shaders\Custom Then replace texture as it described there. If someone knows sites with good tiled free textures please post it there. Btw, I can make support of additional normalmaps if you want. It could improve visual appearance. Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted February 10, 2009 Author Applink Developer Report Share Posted February 10, 2009 one good web page is http://www.cgtextures.com/ I have been using that for short time and it seems that there is quite a lot textures to use. Normal map support would be great. I tried to use mask effect and sculpt detail on surface but it's quite difficult to match mask and shader together. So Normal map option would be great. Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted February 10, 2009 Advanced Member Report Share Posted February 10, 2009 yeah cgtextures is good but the images arent tiled but thats not hard to do. thanks for the info haikalle Quote Link to comment Share on other sites More sharing options...
Advanced Member psyborgue Posted February 21, 2009 Advanced Member Report Share Posted February 21, 2009 tiled free textures please post it there. Some tiled stone textures here: http://www.michaelcrawfordportfolio.com/te...le/1-tile-stone They're creative commons license normally but I give you permission to use them commercially in your program. A couple that might be good, for example (all tile in both directions): Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 21, 2009 Report Share Posted February 21, 2009 Wow! Cool! Thanks! Quote Link to comment Share on other sites More sharing options...
Member Sethren Posted February 21, 2009 Member Report Share Posted February 21, 2009 These are some of the shaders that i plan on providing hopefully over the weekend. Quote Link to comment Share on other sites More sharing options...
Advanced Member Digital777 Posted February 21, 2009 Advanced Member Report Share Posted February 21, 2009 How do you actually use shaders? Im guessing they are different to the material option. I cannot see a option to load them. Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted February 22, 2009 Advanced Member Report Share Posted February 22, 2009 How do you actually use shaders? Im guessing they are different to the material option. I cannot see a option to load them. Shaders is only used for volumetric sculpting right now, but may be used for painting in the future:) Quote Link to comment Share on other sites More sharing options...
Contributor tree321 Posted February 23, 2009 Contributor Report Share Posted February 23, 2009 This is cool guys, keep those textures and shaders coming,I don't think we can have too many of them. Here is a site I've been using for a while.Don't know if it's been posted yet. http://www.oneodddude.net/FreeTextures.php Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted February 23, 2009 Contributor Report Share Posted February 23, 2009 These are some of the shaders that i plan on providing hopefully over the weekend. Wow ,Sethren! What an amazing set of shaders! Quote Link to comment Share on other sites More sharing options...
Advanced Member psyborgue Posted February 24, 2009 Advanced Member Report Share Posted February 24, 2009 Andrew, Attached is a tileable moldy swiss cheese texture I give you permission to use with 3d coat commercially (othewise creative commons license same as above ones): It's good for stuff like zombies and other rotting surfaces (as you can see from the demo render and viewport shots). 16 bit uncompressed version and specular download here (note that these versions are slightly different from the ones I used for the demo render): http://www.michaelcrawfordportfolio.com/do...sCheesePack.zip And yes, the cheese was quite smelly when I took those photos. In fact, I have never been able to get the "funk" out of the garage after that. Quote Link to comment Share on other sites More sharing options...
Member Sethren Posted February 24, 2009 Member Report Share Posted February 24, 2009 Well i don't think i can do these shaders entirely. 3D-Coat keeps crashing on me whenever i launch a shader to choose. What i can do is provide the sphere images (What would be the best image format?) at a download service. The images themselves would be 1024 by 1024. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted February 24, 2009 Contributor Report Share Posted February 24, 2009 .dds or .bmp are good. Can't wait to try them ,they look beautiful. sorry to hear about your crashing issue, maybe if you post full situation along with specs in the buggz section Andrew can help you finding what is going wrong Quote Link to comment Share on other sites More sharing options...
Member Sethren Posted February 24, 2009 Member Report Share Posted February 24, 2009 I'll tell you what i can do. I will upload all those in bmp 1024 by 1024 and you all can do what ever you want with them to create new shaders. I will host them at box.net during the week, perhaps on tuesday. My PC is 4 years old so i am not going to worry about the bugs as it's probably me. Never should have given up drawing, heheh. Quote Link to comment Share on other sites More sharing options...
Advanced Member Digital777 Posted February 24, 2009 Advanced Member Report Share Posted February 24, 2009 Shaders is only used for volumetric sculpting right now, but may be used for painting in the future:) Ah ok, i have found them now Quote Link to comment Share on other sites More sharing options...
Advanced Member Digital777 Posted February 25, 2009 Advanced Member Report Share Posted February 25, 2009 I made a shader - Golden.zip Hopefully it is ok Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 25, 2009 Report Share Posted February 25, 2009 BTW I see the link to a special program for converting to DDS, but this might be helpful too. nVidia makes a plugin for Photoshop that will let it read an write DDS files. That's how I did it. http://developer.nvidia.com/object/photosh...ds_plugins.html Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 25, 2009 Report Share Posted February 25, 2009 Now you can make shaders in much more easy way. You are not limited to DDS format. Choose VoxTree->Create new shader Just choose base shader and texture in any format. Quote Link to comment Share on other sites More sharing options...
Advanced Member Digital777 Posted February 25, 2009 Advanced Member Report Share Posted February 25, 2009 AlienAsteroid - AlienAsteroid.zip Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted February 25, 2009 Author Applink Developer Report Share Posted February 25, 2009 That is good to know Andrew, Thanks. Digital777, I like your shaders a lot. Just keep them coming. Quote Link to comment Share on other sites More sharing options...
Member Sethren Posted February 25, 2009 Member Report Share Posted February 25, 2009 Alrighty then, here are the sphere renders i created to use for making shaders. Have at it and make pretty things. Download Here Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 25, 2009 Report Share Posted February 25, 2009 Alrighty then, here are the sphere renders i created to use for making shaders. Have at it and make pretty things. Download Here Very cool! Thanks! Quote Link to comment Share on other sites More sharing options...
Member Sethren Posted February 25, 2009 Member Report Share Posted February 25, 2009 No problem and if anyone has any ideas as to what one may want for additional shader maps, let me know and i will see what i can do. Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted February 25, 2009 Author Applink Developer Report Share Posted February 25, 2009 Thanks a lot Sethren. Amazing Shaders!! Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted February 26, 2009 Contributor Report Share Posted February 26, 2009 Thanks a lot,Sethren! I think I'll do all my base texture baking with those shaders they all fit very well on my models. Quote Link to comment Share on other sites More sharing options...
Member Sethren Posted February 26, 2009 Member Report Share Posted February 26, 2009 Glad to be of service. I am cooking up another set, probably the same size and should have it ready tomorrow hopefully. Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted February 26, 2009 Advanced Member Report Share Posted February 26, 2009 These images are nice! Thanks for sharing! Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted February 26, 2009 Advanced Member Report Share Posted February 26, 2009 thanks for sharing, Sethren here's 'Silvery' on a silly doodle. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 26, 2009 Report Share Posted February 26, 2009 It seems like one of the interface tweaks will have to be some sort of visual display of these so we can see what they are when choosing since where will be so many. Something like the pen panel maybe. Quote Link to comment Share on other sites More sharing options...
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