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Scary M

Scary M's Sketch book

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Na just playing around, plenty o time. trying to get better at sculpting. detailing.

I'll keep going.

Hero_Bust_009.thumb.jpg.e3c54576ac9257b3c50bfb985d45cf25.jpg

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Bust_13.PNG.0b9b9ec65ced53ec6d63975e9ed113fa.PNGBust_12.thumb.PNG.99faaa36e52d8cbd8bbbca78ee972ed1.PNGBust_11.PNG.a956f853ab3b64367c6995b393f99424.PNG

Very quick sketch with im just getting into 3d coat again been playing with ZBrush and jumping in between for the last two this is all coat, just playing really im trying to better my sculpting i get too bogged down with method workflow and hyper focus on non critical things im just trying learn, im gonna concentrate on busts for the next few days ill post all my attempts  here. 

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9 hours ago, Scary M said:

Na just playing around, plenty o time. trying to get better at sculpting. detailing.

I'll keep going.

Hero_Bust_009.thumb.jpg.e3c54576ac9257b3c50bfb985d45cf25.jpg

Splendid work, Leigh. Glad to see you back in the saddle, here. :good2:

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Massive !!!THANK YOU!!! to Henning and Morton from Flipped Normals for there super imformative tut's completely changed my sculpting, and its only taken me 10 F***ing years to listen.

Guys if your sculpts lack realism please pay these guys a visit on youtube, buy and listen and oh boy listen to there advise on schooling its so true. I feel truely Invogorrated. 

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2 hours ago, Scary M said:

Massive !!!THANK YOU!!! to Henning and Morton from Flipped Normals for there super imformative tut's completely changed my sculpting, and its only taken me 10 F***ing years to listen.

Guys if your sculpts lack realism please pay these guys a visit on youtube, buy and listen and oh boy listen to there advise on schooling its so true. I feel truely Invogorrated. 

Thanks for the tip. I have watched a few of their videos, especially the one about schools. There is no reason to go into massive debt going to these Private Art Universities. I do think it can be advantageous to enroll in some Community Colleges that have strong 3D Animation programs. It's economical and yet you'll get a strong CG curriculum that includes Life Drawing, Animation, Compositing and Storyboard classes. I went to one in the LA area, called Mt. Sac. It had a stronger 3D curriculum in just 2yrs, than most 4yr Universities that have 3D programs. So, school can be beneficial without breaking the bank.

Could you link to the videos you found most helpful for sculpting?

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To be honest it's any particular video sorry. there is, in their words 'no magic pill or golden bullet' just one piece of advice which they reinforce over and over.... don't use smooth at all!! Smooth is a very destructive action and instantly removes form, I never really realised just how much. So destructive.

Best piece of advice I can give in coat now based on my finding over the last 3 weeks is only use voxel broadly, for basic form alone. I am now using mostly surface. I will play more and more and when comfortable I'll do some videos, I'm very rusty in using tools. Been out of industry for a long time. Thankfully nothing has really changed apart from my stress reduction and patience.

If I can relate a workflow to Zbrush where I would dynamesh often to remove Stretching and artifacting. The way I have been consolidating my sculpts in coat as in if I push and pull my geo too much, like the rolls of fat on Mr whippy. I will drop quickly to voxel then jump back to surface. this removes stretching and artifacting. More even geo allows the brushes to function better another thought would be that I have setup one of the custom live clay brushes to add geo but only to a very low amount this way I can grow certain areas as I work without the box to surface consolidate step, but the custom brushes are STILL funky (no negating function on the clay buildup?) So I can't rely on this. I have tried to set this neg to flatten and the brush was nice but it failed to have the scooping ability of the Rapid bushes that are now my chosen pallete.

I'll keep playing.

Edited by Scary M

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Also massive bug bare You can't really effectively sculpt using hdr environment light UNLESS the hdr is fixed to the camera which it isn't as we rotate around the model the hdr rotates too. This is wrong the environment needs to stay put fixed to camera the scene can rotate but the environment should stay after all we have a icon at the top for rotating the HDR.

Currently I have to do all my Sculpting using the geometry shadows which uses the old lighting for basic materials. Better.

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Maybe that last statement is wrong it would be better if we could soften the geo shadows a little and blend in the HDR light like in the render room. soft HDR lighting and softer shadow on the a main light with directabillity that would be perfect as the shadows are too harsh you constantly have to rotate the model. It's a shame. 

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4 hours ago, Scary M said:

Also massive bug bare You can't really effectively sculpt using hdr environment light UNLESS the hdr is fixed to the camera which it isn't as we rotate around the model the hdr rotates too. This is wrong the environment needs to stay put fixed to camera the scene can rotate but the environment should stay after all we have a icon at the top for rotating the HDR.

Currently I have to do all my Sculpting using the geometry shadows which uses the old lighting for basic materials. Better.

In newer builds there is a newer Clay Brush, called BASE BRUSH. It's in the CUSTOM section of the Tool Panel, right beneath the Surface Brushes. Play with that a bit and I think you will like it. Especially the PLANE OFFSET and the Brush Modifiers you can add at the bottom of the Tool Options panel.

As for locking the HDRI environment, go to the CAMERA list menu > BACKGROUND > LOCK ENVIRONMENT

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'As for locking the HDRI environment, go to the CAMERA list menu > BACKGROUND > LOCK ENVIRONMENT'

Yup i found it already :crazy:

'Currently I have to do all my Sculpting using the geometry shadows which uses the old lighting for basic materials. Better.'

Negative function does not work when using the clay buildup option as a modifier

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Leigh, Perfect mastery of 3dcoat! awesome sculpts!

Edited by chris_solo

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Did you tried to make matcap maybe it would better for you in issue with shadows?
Keep it up, good work!

 

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Actually it's a bugged install that ended up being deleted and reinstalled, I must have done something that I couldn't rectify with the settings, I bugged out navigation in old install as well. All rectified. Double clicking on the scene light then provides a perfect sculpting light. Now I'm happy and will play more.

Sprayer Thank you for that I will have a play today. 

And to Chris thank you but I hardly think I'm even close at Mastery. But thanks all the same.

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