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Feature Request: Camera Import


dbalzer
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Hi there. The workflow at the studio I am working at dictates to mock up sceneries in a 3D application such as C4D, Maya etc and then refine assets as suited by artists. Therefor it would be of great help when using applink to transfer scene into 3D Coat to not only import the geo but the camera(s) as well to get a better understanding of where detail needs to be applied.

Is that possible?

Thanks

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What you could do in the interim, is to create a box or some sort of object to simulate the camera, in your 3D app > snap it to fit your camera position and orientation. Then when you export the scene, that box will come along with it. Then, in the upper right portion of the UI, just above the viewport, there is a CAMERA drop-list menu. In that list, you will see an option for LOOK ALONG NORMAL. The hotkey for that is NUM*

Now, when you hover your cursor over the back side of the camera object and hit that hotkey, the viewport camera will be looking down the normal of that part. You can hide the object and the viewport camera should now be looking at your model(s) from the same exact location and orientation as your camera, in your host app.

You can save that view (camera shortcut) with your file, by clicking CTRL + UP (ARROW). And you can render from that view in the Render Room.

 

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