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Spaceship Scene Development


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Hello,

I am working on a prop for an animation

its a cartoony spaceship. The working process should be intuitive and artistic, so its a perfect job for 3D Coat.

The astronaut already exists in Maya. Rendering will be done with Vray.

I would like to start this thread to show my development, as to ask some questions coming up.

Also artistic comments are welcome.

Hope you enjoy

Martin

Screen Shot 2018-03-18 at 17.53.24.png

Screen Shot 2018-03-18 at 18.13.11.png

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here is my first question:

for the windows bulley, I would like to bend a cylinder to the curvartion of the ship

I did not succeed doing this with the warp tool, and I don't see any other tool capable to do so.

So I constructed the bulley(window frame) by booling objects.

Still bending/deforming would be so great, because it would allow me to add details while the object is straight, and then deform it into position.

Thnx

Martin

Screen Shot 2018-03-18 at 18.19.05.png

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I just discovered the "use free form" option inside the pose tool

I think this could do the trick.

but here comes another question: is it possible to deform a group of objects at the same time. the pose tool only works for one Vox layer at a time. and it doesn't seem to work for children of a parenting layer (what would be great)

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  • 2 weeks later...
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Hey ho

I pushed this little prop from sculpting to retopo to baking without any problems

Now the texturing with smart materials is pure fun.

3DCoat is such a great program, once you understand the whole concept of Autopo, UV Sets and baking, it works for you and letz you focus on creativity. Thanks a lot to the Pilgway Team ***

So the next step will be to tweak those materials and then sculpt the moon surface.

 

Screen Shot 2018-03-31 at 13.40.42.png

Screen Shot 2018-03-31 at 13.38.31.png

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