StephenEdgerton 0 Report post Posted March 20, 2018 Hi There, Trying to work out if it is possible to export a voxel object from the paint room, into a new scene while keeping all the paint layers. Share this post Link to post Share on other sites
digman 1,207 Report post Posted March 20, 2018 (edited) Save the 3DC file as normal, the one with the vertex paint layers then do the below. Right click on a sculpt room Voxtree layer and import the external 3DC file you just saved into your new 3DC file. I would suggest naming your sculpt room vox tree layers with specific names and your paint room layers before saving if you have not done so. FYI. Best to call your object a surface mode object as it is polygons and not voxels. When vertex painting any voxel mode object is auto-converted to a surface mode polygon object. Edited March 20, 2018 by digman 1 1 Share this post Link to post Share on other sites
StephenEdgerton 0 Report post Posted March 21, 2018 Wow, I would have never found that on my own. Thank you very much for taking the time to answer, you've made my morning a lot easier! Also thanks for the clarification on the terminology. Share this post Link to post Share on other sites