New Member agelvik Posted March 26, 2018 New Member Report Share Posted March 26, 2018 Hey, I continue to run into this problem. Sometimes all I have to do is undo a few times, but most of the time this doesn't solve it. My retopo mesh suddenly doesn't show when I turn on symmetry back on again, sometimes it does but just barely visible in a strange behavior. It's very random when it happens, how can it be avoided and fixed when it occurs? P.S, I don't turn on symmetry mid-way, I always turn it on before I begin retopo. Before symmetry: After: Another example: Using version 4.8.07 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 26, 2018 Report Share Posted March 26, 2018 Hi Is Virtual MIrror mode = off ? Please check this videos showing some workflows about it: Quote Link to comment Share on other sites More sharing options...
New Member agelvik Posted March 26, 2018 Author New Member Report Share Posted March 26, 2018 No, Virtual Mirror mode is on.. I found a strange fix though. I noticed there was a missing polygon right here After i filled it, it turned out just fine But I don't quite understand why this matters tho, what's the difference from before and after I filled it? I tried to recreate what caused the symmetry to bug for this model, which got me closer to figure out what's causing it and how to fix it, but still uncertain if this is a solid fix for the issue regarding other models.. Any thoughts? Video of the process: Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 26, 2018 Report Share Posted March 26, 2018 Using radial symmetry try turning off Virtual Mirror Mode to avoid symmetry issues. 1 Quote Link to comment Share on other sites More sharing options...
New Member agelvik Posted March 26, 2018 Author New Member Report Share Posted March 26, 2018 Radial symmetry got it working.. kinda. Virtual mode has to be on for the mesh to be shown tho. But now it looks like an abomination haha Before Virtual Mirror: After turning on Virtual Mirror: Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 26, 2018 Report Share Posted March 26, 2018 On 4/29/2012 at 4:04 PM, TimmyZDesign said: Basically Virtual Mirror Mode is useful because it allows you to work exclusively on one side of your mesh while viewing a virtual preview for the other side. It is a nondestructive method of working, which I really like. It also allows you to snap the edges of polygons along the symmetry line using "mirror snapping". It is a nondestructive method of working, allowing for quick and easy changes to symmetrical models. I prefer to always leave it on during retopo, but it does have one slightly annoying bug: It doesn't work with the strokes tool. The workaround is to turn symmetry off temporarily and delete the unwanted faces it has created. This isn't a big deal, but I will report this bug when I get around to it. FYI, here are two threads about this same exact topic that will probably answer any other questions you might have: http://3d-coat.com/forum/index.php?showtopic=9674&st=0&p=74468&hl=+virtual%20+mirror&fromsearch=1entry74468 and: http://3d-coat.com/forum/index.php?showtopic=9673&st=0&p=74485&hl=+virtual%20+mirror&fromsearch=1entry74485 Quote Link to comment Share on other sites More sharing options...
New Member agelvik Posted March 27, 2018 Author New Member Report Share Posted March 27, 2018 Hmm I see. From what I've gathered up until now, I guess you just gotta be careful when creating new faces on the center, mostly. If the bug were to occur, just delete newly created faces, and recreate them on the correct side (as show at the end of my video). Seems to be the case for me at least Feels good finally having an overview of this, this made me so angry at times haha. Thanks for you assistance Carlosan! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 27, 2018 Reputable Contributor Report Share Posted March 27, 2018 6 hours ago, agelvik said: Hmm I see. From what I've gathered up until now, I guess you just gotta be careful when creating new faces on the center, mostly. If the bug were to occur, just delete newly created faces, and recreate them on the correct side (as show at the end of my video). Seems to be the case for me at least Feels good finally having an overview of this, this made me so angry at times haha. Thanks for you assistance Carlosan! You are correct... When using the radial symmetry, I leave the areas near the converging symmetry plane till the last. Then turn off symmetry and fill in manually that section. Quote Link to comment Share on other sites More sharing options...
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