Jump to content
3DCoat Forums
digman

New Curves Beta

Recommended Posts

Does anybody know if the "Add straight line segments" - tool

 

straightline.png.3c9b51219c292562229a098f6841a6ce.png

 

from BETA-curves has any form of angle snapping function ( e.g. 45-degree angles as you rotate it ) similar to the "curve stroke mode" 

 

curvestrokemode.png.5836064d7034b244541c79e8feb19e52.png

 

with pressed SHIFT.

I want to constraint the "curve"-points to a straight line.

If I press SHIFT with "Add straight line segments" it turns on the SMOOTH-mode of active tool (e.g. CLAY, EXTRUDE......)  

I know there is the 2D grid to go straight along but a button for angle snapping would be great.

 

 

Edited by The_Mikeman

Share this post


Link to post
Share on other sites

3DCoat new version 4.9.5
- Essential improvement of the models array in curves/splines. Now models will be placed very uniformly along the spline. Full specification is there.

- Snapping for curves imporoved a lot - SHIFT snapping, distance snapping, vertical/horizontal alignment snapping.

Share this post


Link to post
Share on other sites

Hi!

 

The new curves are driving me nuts. I mean I clearly don't know how to use them, and am trying to get back to the speed of the old ways (how the curves tools behaved when they were only green colored, not this new red version) So please, with all due respect can anyone point me in the right direction regarding the new curve engine? How can I use this new curve toolset with the speed of the old one? I am missing something here, so please help me find it. BTW, i use curves for texturing in the paint room mainly. A short example is the spline tool: in the old version I click-click-clicked and double clicked and voila a closed spline was born, where the points were immediately editable, adjustable etc. Now, the red spline turns uneditable on completion, and the points just vanish, and i have to click an extra icon to edit them again. It slows me down especially when I'm not familiar with the curves icons. I just used curves without even noticing the icon set in the old version. Just by right clicking and dragging etc. 

 

Whew. So please if anyone has a good resource on this : heeelp :)

 

Thank you.

Edited by yoohasz

Share this post


Link to post
Share on other sites
On 1/17/2019 at 3:02 AM, gbball said:

1.jpg

2.jpg

3.jpg

4.jpg

5.jpg

6.jpg

Just wanted to chime in here (sort of off-topic, and I just happened on this thread only now) and say from one sketcher to another, love those sketches, mate! Followed your links, as I got curious based on the finesse evident in those lines.... and I love your artwork and designs, really rad stuff  :):) 

  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, Jamie Norton said:

Just wanted to chime in here (sort of off-topic, and I just happened on this thread only now) and say from one sketcher to another, love those sketches, mate! Followed your links, as I got curious based on the finesse evident in those lines.... and I love your artwork and designs, really rad stuff  :):) 

Thanks my friend, I appreciate it!

Share this post


Link to post
Share on other sites

Hi, thanks for a great tool,

Can I scale radius of a control point on "Tube/Array" spline?
Scaling by control point's gizmo seems like that only affects to control points normal vector's axis, not its radius.

 

For now I can change radius only before putting a control point by brush size.

(4.9.05 Win10(64bit) OpenGL)

 

 

 

Share this post


Link to post
Share on other sites

Hi 

Transform selected curves/points only affects location.

To scale radius of a control point  you need to use the command Curves > Assign Radius (changing the brush radius before)

  • Like 1

Share this post


Link to post
Share on other sites

Thank you, Carlosan!

Will you have a plan that the control point come to refer its scale or normal vector?

 

In 4.9.17(Win), Translating/Moving Curve's control point gets some strange.

It seems that a knot moves NOT along the viewport's plane.

 

Best,

 

Share this post


Link to post
Share on other sites
2 hours ago, roentgen said:

It seems that a knot moves NOT along the viewport's plane. 

This may be my problem. My setting was corrupted.

A check box, 'Keep in plane', is disabled ... randomly? I don't know.

Now this does not represent for me.

 

Share this post


Link to post
Share on other sites

Could you post any screen capture please ?

Using 4.9.25 cant find any trouble

Tube.jpg

Share this post


Link to post
Share on other sites

Thinking about...
Maybe the command was hidden behind some panel ? the upper bar reaches the right end of the display ?

On Plane.jpg

Share this post


Link to post
Share on other sites

I'm finding the Cut Off tool to be rather troublesome, particularly the Closed Spline. It simply doesn't work now. I worked great two years ago. And what happened to all the fancy curves tools that were added to it? I'm using 4.9.33 and 4.9.34. Sorry to be out of the loop here...But the info on this stuff is hidden all over and it's sort of a formidable task to go rooting all over the place for it. the brown area I'm cutting is 45000 triangles and I made it uniform.

 

m7JlGOr.png

 

I'm hitting "ENTER" and the little drop down "Apply" and no luck.

Edited by L'Ancien Regime

Share this post


Link to post
Share on other sites

Hi Mr Regime,

For the fancy tools try activating "beta" tools in the prefs. Im not a fan of the new curves , the red lines too thick last time I looked, so I stick to the old one for my simple needs.

Try turning off symmetry for your seat.

Also try and post a complete screen , it helps  folks see the whole problem... maybe  a box needs checking/unchecking etc

 

Share this post


Link to post
Share on other sites
2 hours ago, stusutcliffe said:

Hi Mr Regime,

For the fancy tools try activating "beta" tools in the prefs. Im not a fan of the new curves , the red lines too thick last time I looked, so I stick to the old one for my simple needs.

Try turning off symmetry for your seat.

Also try and post a complete screen , it helps  folks see the whole problem... maybe  a box needs checking/unchecking etc

 

Yeah I'm going to have to have a discussion on that closed spline , stuff like maximum depth on it. I never had this problem 2 years ago with it but now it is. OTOH...I did get a productive night, though not without shouting some very bad words into the void. Those seats look like ass; I could have done a lot better if I had some of my old 3D Coat skills with me..but they'll do as a placeholder for now.

 

vuliVLD.jpg

Edited by L'Ancien Regime

Share this post


Link to post
Share on other sites

Cool, I used to do that for real 40 years ago !  Have fun putting the rivets in !!! , I used to enjoy actual riveting back in the day. ( until it went cockeyed and you had to drill the bugger out.....the old version of undo)

All my work is a place holder... the next piece is gonna be perfect.

 

Share this post


Link to post
Share on other sites

image.thumb.png.3802706a08614bdf63e84b7832e5ad40.png

Welding open points is currently only possible by bridging the gap first, then, weld. This however should be done with a single click. I would go even further. There are so many apps out there who have already invented the wheel and I don't see the need to re-invent it once again. Fusion 360's curves/drawing tools are fantastic.

So my biggest problem with 3docat is that there are so many icons, buttons tools, all in a somewhat inconsistent design/size. The curve icons, the new activity icons, the primitive icons, the viewport icons, and the tools. They all have different sizes and are located somewhat arbitrary. As it was mentioned before, curve tools don't belong up there. 

image.thumb.png.e94182ce2cc3ca16c453478f1bfd01f9.png

 

EXAMPLE:

Lets take the welding, bridging, linking and splitting options. image.png.c8f65970395aac426d6747c5ddda7c59.pngDo we really need 4 buttons for these? Sounds like 1994 to me :)

Add point between points just by clicking on the spline.

Bridging Gaps can be done by selecting two open points, then double clicking one of those points.

Splitting /Breaking can be done in the very same fashion. Select a point, double click it to break it. 

Linking point can be done in the same fashion. Select all points, whereas the one to be linked at will be selected last. Then double click. Many 3D applications do linking like this. Maya, Blender.

 

This is just an example on how 3Dcoat could be optimized so easily and made user friendly. 

 

 

image.png

Share this post


Link to post
Share on other sites

How close to finished is the new Curves tool? I find the interface to be very confusing and unintuitive, with a lot of issues regarding selection behavior, and gizmos from other tools overlapping. Is the team aware of this and working on it, or do you guys need a long and specific list of what is wrong?

Edited by Innovine

Share this post


Link to post
Share on other sites
On 8/3/2020 at 8:42 AM, Innovine said:

How close to finished is the new Curves tool? I find the interface to be very confusing and unintuitive, with a lot of issues regarding selection behavior, and gizmos from other tools overlapping. Is the team aware of this and working on it, or do you guys need a long and specific list of what is wrong?

@Carlosan Can you comment?

Share this post


Link to post
Share on other sites

Hello 

At this time the information of new developments and todo list agenda is only handled by the development team privately.

Sorry for not being very helpful. 

Share this post


Link to post
Share on other sites

It is not abandoned, they are different teams and each one manages their own agenda and their own priorities based on the requests of the users and their own ideas.

It happens that sometimes to be able to develop a change or new extension it is necessary to elaborate the code base where the other development are supported.

That is what takes time.

Share this post


Link to post
Share on other sites

Today, I did a bit of deep dive into the curves tool during my twitch stream...I tried doing a few things that it probably wasn't designed to do and ended up with a few crashes.

You can see the stream here.  These videos will probably only be up for a week or so.  I didn't really focus on doing anything productive.  Moreso seeing what the possibilities of the tool were.

Edited by gbball
fixing link

Share this post


Link to post
Share on other sites

I was able to achieve this in 3D Coat today, but it was really unstable.  This is something I would love to see going forward.  Patch-based modeling in the sculpt room using curves.

Untitled-1.png

Share this post


Link to post
Share on other sites

Another small test.  

GIF 2020-11-07 7-28-26 PM.gif

The last move crashed it.

Edited by gbball

Share this post


Link to post
Share on other sites

One more.  Got the first posted example kind of working before it fell apart.

 

GIF 2020-11-07 7-34-13 PM.gif

Share this post


Link to post
Share on other sites

×