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New Curves Beta

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Does anybody know if the "Add straight line segments" - tool

 

straightline.png.3c9b51219c292562229a098f6841a6ce.png

 

from BETA-curves has any form of angle snapping function ( e.g. 45-degree angles as you rotate it ) similar to the "curve stroke mode" 

 

curvestrokemode.png.5836064d7034b244541c79e8feb19e52.png

 

with pressed SHIFT.

I want to constraint the "curve"-points to a straight line.

If I press SHIFT with "Add straight line segments" it turns on the SMOOTH-mode of active tool (e.g. CLAY, EXTRUDE......)  

I know there is the 2D grid to go straight along but a button for angle snapping would be great.

 

 

Edited by The_Mikeman

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3DCoat new version 4.9.5
- Essential improvement of the models array in curves/splines. Now models will be placed very uniformly along the spline. Full specification is there.

- Snapping for curves imporoved a lot - SHIFT snapping, distance snapping, vertical/horizontal alignment snapping.

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Hi!

 

The new curves are driving me nuts. I mean I clearly don't know how to use them, and am trying to get back to the speed of the old ways (how the curves tools behaved when they were only green colored, not this new red version) So please, with all due respect can anyone point me in the right direction regarding the new curve engine? How can I use this new curve toolset with the speed of the old one? I am missing something here, so please help me find it. BTW, i use curves for texturing in the paint room mainly. A short example is the spline tool: in the old version I click-click-clicked and double clicked and voila a closed spline was born, where the points were immediately editable, adjustable etc. Now, the red spline turns uneditable on completion, and the points just vanish, and i have to click an extra icon to edit them again. It slows me down especially when I'm not familiar with the curves icons. I just used curves without even noticing the icon set in the old version. Just by right clicking and dragging etc. 

 

Whew. So please if anyone has a good resource on this : heeelp :)

 

Thank you.

Edited by yoohasz

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On 1/17/2019 at 3:02 AM, gbball said:

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Just wanted to chime in here (sort of off-topic, and I just happened on this thread only now) and say from one sketcher to another, love those sketches, mate! Followed your links, as I got curious based on the finesse evident in those lines.... and I love your artwork and designs, really rad stuff  :):) 

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6 hours ago, Jamie Norton said:

Just wanted to chime in here (sort of off-topic, and I just happened on this thread only now) and say from one sketcher to another, love those sketches, mate! Followed your links, as I got curious based on the finesse evident in those lines.... and I love your artwork and designs, really rad stuff  :):) 

Thanks my friend, I appreciate it!

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Hi, thanks for a great tool,

Can I scale radius of a control point on "Tube/Array" spline?
Scaling by control point's gizmo seems like that only affects to control points normal vector's axis, not its radius.

 

For now I can change radius only before putting a control point by brush size.

(4.9.05 Win10(64bit) OpenGL)

 

 

 

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Hi 

Transform selected curves/points only affects location.

To scale radius of a control point  you need to use the command Curves > Assign Radius (changing the brush radius before)

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