gbball 213 Report post Posted November 8, 2020 Anyone else have any success working this way? Share this post Link to post Share on other sites
gbball 213 Report post Posted November 8, 2020 I just realized, that it kind of does what I want. I was definitely doing it wrong. I think the interface could be optimized though. 2 Share this post Link to post Share on other sites
gbball 213 Report post Posted November 8, 2020 More experiments. I can't explain how exciting this is for me. Still needs a lot of work, but the foundation for some really cool base sculpt blockout tools are here. Is anyone else using curves? I'd love to see what others are doing. 3 1 Share this post Link to post Share on other sites
gbball 213 Report post Posted November 8, 2020 Great stuff @AndrewShpagin and the rest of the team. Please continue to develop things further. I'd love to give you my input. 1 Share this post Link to post Share on other sites
Gorbatovsky 75 Report post Posted November 8, 2020 9 hours ago, gbball said: Please continue to develop things further. Hi, gbball! I am very surprised how you use our tools. Especially creating Patch-surface. Thanks for the great series of videos. Things to do on the weekend. You have done a great job. To be honest, there has been little feedback from designers. I realized that the tools are not very clear and easy to use. We are working to improve them. And bug fixes. 2 1 Share this post Link to post Share on other sites
gbball 213 Report post Posted November 8, 2020 6 hours ago, Gorbatovsky said: Hi, gbball! I am very surprised how you use our tools. Especially creating Patch-surface. Thanks for the great series of videos. Things to do on the weekend. You have done a great job. To be honest, there has been little feedback from designers. I realized that the tools are not very clear and easy to use. We are working to improve them. And bug fixes. Hey, @Gorbatovsky, that's what I figured, but I'm glad you see it as interesting. I just made a video going through my process. Share this post Link to post Share on other sites
gbball 213 Report post Posted November 8, 2020 This is how I set things up. But I've also done a few more tests using the 2 profile sweep using a guide. That is also promising, but a little more involved to setup. That gives me a bit more control over how the faces bulge in or out. I'll try to share some results of that test later. 2 1 Share this post Link to post Share on other sites
gbball 213 Report post Posted November 9, 2020 Further testing. Here I used a combination of closed patches set to fill with mesh and some curves segments joined together and used 'swept n gener'. Doing this gave me a lot more control. It was still a bit clunky to set up though and I still have the problem of the meshes being disconnected. I propose a voxel or surface mode primitive object that looks like a polygon cube, but instead of regular edges, it would use curves. And we should be able to extrude and subdivide faces with new curve data which all could be used to deform the voxel/surface object. 1 Share this post Link to post Share on other sites
gbball 213 Report post Posted November 9, 2020 On 1/16/2019 at 12:02 PM, gbball said: I'm just bumping this post because I think it's relevant to what I'm proposing for the curves tool. 1 1 Share this post Link to post Share on other sites
gbball 213 Report post Posted November 9, 2020 (edited) Here is my latest test (attached) for anyone who wants to download it and try it out. This time I'm only using 'swept N gener' CurvesTest7.3b Edited November 9, 2020 by gbball 2 Share this post Link to post Share on other sites
Carlosan 2,560 Report post Posted November 28, 2020 On 11/8/2020 at 8:25 AM, Gorbatovsky said: I realized that the tools are not very clear and easy to use. We are working to improve them. And bug fixes. @Gorbatovsky Let me share inspiration Share this post Link to post Share on other sites
gbball 213 Report post Posted November 28, 2020 3 hours ago, Carlosan said: @Gorbatovsky Let me share inspiration This looks great @gorbato Share this post Link to post Share on other sites
sprayer 44 Report post Posted November 28, 2020 5 hours ago, Carlosan said: @Gorbatovsky Let me share inspiration looks like moi3d but this is CAD software why this needs in sculpting? I may understand more features etc but this is requires other feature like several viewports, better snaps etc Share this post Link to post Share on other sites
Carlosan 2,560 Report post Posted November 28, 2020 Not in sculpting, read my quote first please. I am only sharing how another app handle manipulation on curves, as reference from brain storm. (bold is mine) Gorbatovsky said: I realized that the tools are not very clear and easy to use.We are working to improve them. And bug fixes. Share this post Link to post Share on other sites
gbball 213 Report post Posted November 30, 2020 (edited) @Gorbatovsky After testing, I've found using 4 curves as the most flexible way to make patches using the Swept N Gener tool. I think a fast way to generate would be great. Ideally being able to create new curves and patches the same way you create new polygons. With tools like Extrusion of individual Edges (the equivalent of edge extrusion in polygons) creates a Swept N Gener Extrusion/Beveling of Swept N Gener patches (the equivalent of face extrusion/beveling when working with polygons) Bridge Tool Select two curves and automatically Bridge with another Swept N Gener This will be more powerful than polygon modeling...especially since your tool can convert to quad retopo patches. Edited November 30, 2020 by gbball had to remove a couple of images 1 Share this post Link to post Share on other sites
insignet 44 Report post Posted November 30, 2020 This is an interesting thread! Share this post Link to post Share on other sites
Gorbatovsky 75 Report post Posted December 1, 2020 On 11/30/2020 at 8:38 AM, gbball said: After testing, I've found using 4 curves as the most flexible way to make patches using the Swept N Gener tool. I think a fast way to generate would be great. Thank you, we thought about it. And we will necessarily make a new tool surface like a patch. 1 Share this post Link to post Share on other sites
gbball 213 Report post Posted December 1, 2020 4 hours ago, Gorbatovsky said: Thank you, we thought about it. And we will necessarily make a new tool surface like a patch. Awesome news! If it's not too much trouble, will extrude, inset and bridge be doable? Thanks! Looking forward to the new release! Share this post Link to post Share on other sites
L'Ancien Regime 647 Report post Posted December 5, 2020 On 11/7/2020 at 8:44 PM, gbball said: More experiments. I can't explain how exciting this is for me. Still needs a lot of work, but the foundation for some really cool base sculpt blockout tools are here. Is anyone else using curves? I'd love to see what others are doing. uh...WOW. Share this post Link to post Share on other sites
gbball 213 Report post Posted December 6, 2020 19 hours ago, L'Ancien Regime said: uh...WOW. Yeah, it's exciting stuff. Right now, this isn't really a contiguous mesh...it's a series patches aligned to a sphere. But I have found a way to use these patches as a kind of stamp or mold to create a solid voxel or surface sculpt object. Share this post Link to post Share on other sites