Carlosan Posted April 22, 2018 Share Posted April 22, 2018 Prism is an artist-friendly Pipeline, mainly for animation and VFX projects, but it can help anyone who works within the CG industry. Prism does not only manage your scenefiles, exports and imports, but it also takes care of your playblasts, renderings and more. Prism works with many industry standard tools out of the box. This includes Blender, Houdini, Maya, 3ds Max and Nuke. And finally, Prism is free to use! Here is a short introduction video of Prism: You can download it for free on the website: https://prism-pipeline.com 3 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 7, 2018 Author Share Posted May 7, 2018 v1.0.2 changelog added: (3dsMax) Option in the Export state to show additional settings during the publishadded: Option to check for Prism updates in the “Help” menu of the “ProjectBrowser” and the “StateManager”changed: The Empty 3dsMax scenes are not created by a student version of 3dsMax anymorechanged: Deadline jobsubmission “MachineLimit” parameter changed from 3 to 0 (unlimited)fixed: (Maya) The creation of the Prism shelf could mess up other shelves (e.g. missing icons)fixed: (Maya 2016) The RenderSettings dialog was opened every time the user clicked on the StateManager, when an ImageRender state existedfixed: (3dsMax, Maya, Blender) Error when removing multiple objects from the Export state list at oncefixed: (3dsMax) Error when double clicking a renderpass in the ImageRender settingsfixed: (3dsMax) the force version option in the project settings didn’t recognize the configured version correctly in some casesfixed: (Blender) Error when creating an empty blender scene from the ProjectBrowser and opening the StateManagerfixed: (Blender) Prism was not loaded correctly and prevented Blender from starting in some casesfixed: Improved behaviour when sending bugs/feedback from within Prism (often the message could not be sent)fixed: Error when rightclicking in an empty versions list of the “Select Task” dialogfixed: Error when rightclicking on the preview in the ProjectBrowser in some cases Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 19, 2018 Author Share Posted June 19, 2018 v1.0.6 added: (Maya) support for exporting/importing Redshift proxies (.rs)added: (Nuke) Option to create and open the outputfolder from the WritePipe nodeadded: Options, when submitting Deadline render jobs: “Concurrent tasks” and GPU affinity options for Redshift scenesadded: When creating shots you can keep the window open to create multiple shots quicklyadded: DoubleClicking on a sequence in the ProjectBrowser toggles the expansion of the sequenceadded: support for Pandora beta (v0.9.1)fixed: (Maya) Error when objects, which should be exported were deleted before the publish in some casesfixed: (3dsMax) Error when trying to set the startframe and the endframe of the timeline to the same valuefixed: Error when no “recent_projects” section exists in the preferences in some casesfixed: Error when Prism has no write access to the project folder during project creationfixed: Error when no “current project” setting exists in the preferences in some casesfixed: Error when the ProjectBrowser or the StateManager couldn’t be loaded in some cases Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 13, 2018 Author Share Posted October 13, 2018 Prism 1.1.0 available now With support for more DCC apps, many few features and workflow enhancements What's new Go to Downloads Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 1, 2018 Author Share Posted November 1, 2018 Version 1.1.1 makes Prism more customizable, has many minor workflow improvements and of course bugfixes. Here is the changelog: v1.1.1: added: Support for custom plugins, which allow to modify various behaviours of Prism added: Option to place Prism in any location and to use a central installation added: Button in the Prism Settings to update Prism from a .zip file (downloaded from GitHub) or directly from GitHub (requires git installed) added: Double clicking on a task in the "Select Task" dialog imports the latest version added: Option to set the project fps in the current scene if there is a fps mismatch during the opening of a scenefile added: (Houdini) Support for USD export/import added: (3dsMax) Import options will be displayed when pressing "CTRL" during the import changed: The "Send to dailies" option creates now links instead of .bat files on Windows changed: Performance improvements fixed: various bugs Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 10, 2020 Author Share Posted August 10, 2020 Prism v1.2.0: added: Option to add a screengrab preview image and a description text for scenefiles. Accessable from the "Save comment" shelf tool and in the State Manager added: "Plugins" tab in the Prism Settings to reload/unload currently loaded Plugins and to create new plugins added: Option to restore a shot/asset, which was omitted, when trying to create a new shot/asset with the same name added: (Houdini) New HDA workflow (save multiple HAD definitions in one file or in incremented file, export project HDAs, blackboxes) (https://prism-pipeline.com/forum/topic/houdini-digital-asset-workflow/?part=1#postid-437) added: (Houdini) Exporting editable ROPs inside locked HDAs is now possible added: (Blender) Support for Blender 2.8 and latest 2.79 builds added: (Maya) Option to preserve namespaces when exporting alembic files to other DCC apps added: (Maya) Preserve references option on the export state when exporting as .ma, .mb or .rs changed: (Blender) Prism tools are now available from the main menu bar of the Blender UI changed: (Maya) Playblasts are now created without the resolution gate, even when it is enabled in the viewport fixed many bugs and minor improvements https://prism-pipeline.com/changelog/ Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 23, 2020 Author Share Posted August 23, 2020 The recent update of Prism to version 1.3.0 adds many new features to manage your scenefiles, caches and renderings more easily than ever.More features of this update can be found here:https://prism-pipeline.com/news/releases/1-3-0/ Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 12, 2021 Author Share Posted August 12, 2021 Quote Link to comment Share on other sites More sharing options...
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