Advanced Member TLE Posted April 27, 2018 Advanced Member Share Posted April 27, 2018 (edited) one of the button that I like was adjust the light angle so I can see the shape better when I have shadow. HOwever, it seem has been disable even in 4.7. Don't know why. Maybe it has been moved to different area? or using different tool to change light direction? any help? Also seem the shadow is very lowres. how can I change that? Thanks Edited April 27, 2018 by TLE Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted April 27, 2018 Reputable Contributor Share Posted April 27, 2018 I had forgotten about this, a possible bug. With cast shadows selected under the geometry menu and in gradient view mode, you could adjust the light vertically and horizontally. Now if you move the light vertically it dims the light intensity. This I would call a bug. Moving the light horizontally still works casting horizontal shadows. FYI--- some shaders do not respond to Cast Shadows. A temporary workaround: Here is a simple Exr I created that will cast a 12 noon shadow. When ask to normalize the image select "Yes". Blur to 3 or 4. I posted in the Beta fourm about the possible bug. lighttop.zip Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 28, 2018 Share Posted April 28, 2018 Reported, Thx Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted November 22, 2020 Advanced Member Share Posted November 22, 2020 It's not working for me in 4.9.65 and frankly it's sort of dissatisfying even with shadows off in that I can only move the light from side to side and not position it any angle I want. Hopefully in the 5.0+ versions we'll have a better lighting system for the sculpt room. 2 Quote Link to comment Share on other sites More sharing options...
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