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Create Brushes


Dmitry Bedrik
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I create my own brushes.
1) I create a grid in voxel or surface mode (about 1.500.000 polygons)
2) I cut out the profile of the future brush the way I needed it, smoothed it, if necessary, so that under any shaders or matsagi the mesh was smooth
3) I'm exporting it
4) I create a brush from the 3d model, I set the resolution to 1024x1024
5) I cut off the brush so that there was no flat part, only the relief
6) And all my brushes turn out not so smooth, what was my pig. As a result, the painted parts are also not-smooth, with an incomprehensible ripple. How can this work out?

 

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Я создаю свои собственные кисти.
1) Я создаю сетку в режиме воксела или поверхности (около 1.500.000 полигонов)
2) Я вырезал профиль будущей кисти так, как мне это нужно, сгладил его, если необходимо, чтобы под любыми шейдерами или мацагами сетка была гладкой
3) Я экспортирую его
4) Я создаю кисть из 3d модели, я ставлю разрешение 1024x1024
5) Я отрезал кисть, чтобы не было плоской части, только рельеф
6) И все мои кисти получаются не столь гладкими, какой была моя болванка. В итоге нарисованные части такие же не-гладкие, с непонятной рябью. Как это может получаться? 

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I saw all this, but, for some reason, my brush with significant distortion is obtained on the output, although when viewed through an external 2D editor it is smooth. And the piece of mesh drawn by this brush is not nearly as smooth as the original model.

Снимок.PNG

Edited by Dmitry Bedrik
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Check your height layer, youtube 1:48

It need zero depth information -grey 50%- around the brush shape.

Change spacing values on Tool Settings.

Test it with another tools.

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