Advanced Member Gary Dave Posted May 1, 2018 Advanced Member Report Share Posted May 1, 2018 It's been a while since I've needed to sculpt some tiling geometry and I was pretty disappointed to find that 3dc is still using the box-instances method. This makes it impossible to produce tiled meshes unless all you're doing is putting down geometry on top. Is there anything in the works for a proper tiled system? Quote Link to comment Share on other sites More sharing options...
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