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Baking


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On 2/28/2015 at 5:46 AM, AbnRanger said:

There are two main ways that I know of to get black texture maps when baking. One is to have an issue with your UV's. If you have none, and have "Use Current UV's" selected in the import/merge dialog, then you will get black texture bakes.

 

The other is having "Use Naming Correspondence" checked in the BAKE menu...when you are using just one Retopo Mesh. It's looking for Mutliple meshes and trying to bake them in sequence using a naming correspondence convention, between the Retopo meshes and the objects in the Sculpt Room.

 

142511278848.jpga

 

 

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On 1/27/2013 at 12:27 PM, alvordr said:

After some experimentation, I've found it's the rays and bake settings. Sounds reasonable, but I had to test it. Your rays need to be able to "fit" inside the inner and outer bake. It's not necessarily what you might think. For my scene, my inner was 1.5 and outer was 3 and my rays were put at 10. Before that the rays were at 20 and I got all black. Hope this helps.

 

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