New Member royor Posted May 7, 2018 New Member Share Posted May 7, 2018 my workflow. 1. export from blender (set "ONLY" one material "example: spotlight) 2. unwrap in 3d-coat, apply UV-set 3. export from 3d-coat (assuming there is really true only "ONE SURFACE") since i didn't do anything except unwrapping 4. luckily open substance painter then boom problem happen 3d-coat help me to gather more problem by giving me an automatic texture setlist. how to avoid this problem? I am trying to build a pipeline for my work. 1. blender modeling 2. unwrap in 3d-coat 3. texturing in substance painter 4. publish in toolbag done. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 7, 2018 Share Posted May 7, 2018 Hi Edit > Preferences Treat Retopo objects as Paint objets is = OFF ? Quote Link to comment Share on other sites More sharing options...
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