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Surface Material ISSUE!


royor
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my workflow.

1. export from blender (set "ONLY" one material "example: spotlight)

2. unwrap in 3d-coat, apply UV-set

3. export from 3d-coat (assuming there is really true only "ONE SURFACE") since i didn't do anything except unwrapping

4. luckily open substance painter then boom problem happen 3d-coat help me to gather more problem by giving me an automatic texture setlist.

 

how to avoid this problem? I am trying to build a pipeline for my work.

1. blender modeling

2. unwrap in 3d-coat

3. texturing in substance painter

4. publish in toolbag

done.

 

 

 

Screenshot_3.png.c136c3bcd0b422ff1871f696956d30ba.pngScreenshot_2.png.0ee3e52050cf15947c2c9c8708c03da7.png

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