New Member Crbygea Posted May 8, 2018 New Member Share Posted May 8, 2018 hi all I wonder what is the process for baking color displace normal ao and curvature maps i got a 9mil to 6 mil high mesh and a 10k low poly mesh.. can you help me all this ? Quote Link to comment Share on other sites More sharing options...
Advanced Member Gary Dave Posted May 8, 2018 Advanced Member Share Posted May 8, 2018 If my memory is correct, you should be able to import surface (not voxel) geometry into the sculpt room with the texture maps applied to it (either via an obj with .mtl file, or maybe an FBX with embedded media, I'm not certain). From there, you just import your low-poly mesh into the retopo room, do the UV's if necessary, or just go straight to bake. 1 Quote Link to comment Share on other sites More sharing options...
New Member Crbygea Posted May 8, 2018 Author New Member Share Posted May 8, 2018 I am facing the folowing issue , when i import surface the file there is nothing .... Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 8, 2018 Share Posted May 8, 2018 Hi Are you using latest version ? Try to import another fileformat as .obj like example Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 10, 2018 Share Posted May 10, 2018 Please check this video Quote Link to comment Share on other sites More sharing options...
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