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baking high textured poly to low poly (photogrammetry)


Crbygea
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If my memory is correct, you should be able to import surface (not voxel) geometry into the sculpt room with the texture maps applied to it (either via an obj with .mtl file, or maybe an FBX with embedded media, I'm not certain).

From there, you just import your low-poly mesh into the retopo room, do the UV's if necessary, or just go straight to bake.

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