It's not smoothing groups that you need (3D-Coat SADLY doesn't understands smoothing groups at all). It's a subdivided mesh. If you talk about smoothing groups it means that you did your mesh in 3DS Max. So subdivide it with Meshsmooth (activate in "Surface parameters" the option "Separate by Smoothing Groups") and when it looks good in 3DS Max, then you export this already high poly and voxelise it in 3D-Coat.
If you import a low poly mesh in the sculpt room, subdividing it from there won'
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