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Andrew Shpagin

3DCoat 4.8 BETA testing thread

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4801.jpg

Features list of 3DCoat 4.8:

http://3dcoat.com/V48/

Google Drive Download Mirror

winicon.pngWindows [4.8.23]:

3DCoat 64-bit - STABLE

Early build with sculpt layers, only for real enthusiasts - Use this build at your own risk! Downloade here:

http://pilgway.com/files/3dcoat/V4.8/3d-Coat-V4_8-23SL-64.exe

"WinTab" library for tablet input for some reason doesn't work correctly under "Windows 10 Fall Creators Update" on Surface devices. Enable "TabletPC" inside "Edit > Preferences > Tablet Library > TabletPC".

osxicon.pngmacOS Mojave [4.8.25]: 

http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.8.25.dmg

Ensure to check "System Preferences > Security & Privacy > click the "lock" > select "App Store and identified developers" (when only "App Store" is selected error message is displayed "3DCoat" can't be opened because it was not downloaded from the App Store)

3DCoat crashes on startup

3DC-printing 1.1.09 http://www.3d-coat.com/~sergyi/3DC-printing/3DC-printing-1.1.09.dmg

linuxicon.pngLinux CentOS 6 [4.8.23]:

http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.8.23.tar.bz2

How to create shortcut

3DC-printing 1.1.09 http://www.3d-coat.com/~sergyi/3DC-printing/3DC-printing-1.1.09.tar.gz

 

Changes list since 4.7.37C:

5.09.2018 4.8.23.

- Fixed the crash problem in the measure tool( point of the first click equals to point of the second click)

- Problem of flipping pen direction fixed.

- Fixed export crash

- Measurement units kepth between sessions

- fixed problem of scaling during fill (if scene has scale <> 1)

- fixed rare crash related to complex UI configurations.

Sculpt layers:

- Duplicate layer works correctly

- Reproject tool polished, correctly works with scale, well documented via tooltips, may project color and depth and keep all this in layers.

 

5.09.2018 4.8.22.

- Fixed painting with symmetry problems - incorrect alpha rotation.

- Correct lasso job in UV preview window.

- 3DC does not calculate cavity/occlusion for invisible objects.

- Solved problem of UI layout changes during new/import/applinks interaction.

- Fixed problems of RMB/LMB outside the curves window.

- Fixed Undo issue if you delete object from the vox tree using backet icon.

- Proxy additional warning to prevent loosing cached volumes.

- Doubleclick to delete point in curve window, correct edit of Tapering and other windows with curves on smaller screens.

- Correct name of volume after merging mesh with complex extension

- Highlight volume information correctly stored, not lost after Coat's restart.

 

Sculpt layers:

Reprojection tool! Yo may reproject using brush or whole scene

- fixed flickering of UI during depth opacity changing.

Curves:

- correct points extrude function over partially selected curve.

 

25.08.2018 4.8.20

- Correct "Pick point1/2" picking in FIll tool

- solved different problems of volumes multiselection

- fixed script commands SetCurVolume, SelectVolume

- Open VDB codec enabled.

- baking corrected. There was a lot of problems of baking non-closed objects in surface representation.

Curves:

- primitives for curves

- Curves->Modifiers menu

- Extrude points

- a lot of polishing of different tools.

- back side of curve visibility toggle.

SculptLayers:

- Merge Down, Merge Visible

- correct load/save of scene

- a lot of polishing and bugfix.

27.07.2018 4.8.20

- Polished Joints snapping tool.

- Continuous development of curves.

- Fixed Cut&Clone tool

- fixed different multiselection problems

- Correct volume highlight, there was problem with completely metallic shaders

- Correct "Run brush along curve" - it was not working for some UI layouts.

Fixed problem of metalness painting with custom alphas.

19.07.2018 4.8.19

- Snap joints tool introduced, this is kitbashing, lego-like modeling. It is suitable for children and for adults. Only a few models there, we will extend kit by the time. 

- Huge changes in curves. Filling curve by patch works stable and provides good quality. Filling with holes inside supported. Just add curve in sub-tree of filled curve and it will be treated as hole. Boolean operations between curves in 3D. Many changes related to curves.

- Tutorials/scripted missions for newbies introduced for fast diving in!

- Ghost All works correctly

- AppLink export corrected

- Import Raw Voxel data speeded up 10 - 20x.

9.06.2018 4.8.18

- Skip textures export if need (checkbox in export dialog).

- Axial rotation in text primitive.

- fixed problem of positioning Tool params window

- Select visible islands in UV/Retopo rooms with rectangle.

- Store camera/[panorama data to the preset.

- Curves "Apply" corrected to work in all tools.

- Possibility to click to fill in material editor (in fill tool)

- Better picking corners in all windows where curve edit required.

- Fixed problems with 8k curvature

6.05.2018 4.8.16

- Retopo via decimation works correctly with objects of non 1.0 scale.

- Lasso works correctly in fill tool

- Correct Transform+pick volumes. Use CTRL/SHIFT to select/unselect.

- fixed problem of some commands in space menu (at the end of list)

- Fixed potential instability in Light Baking Tool.

- RFill (Quad Fill) included into regular retopo toolset, corrected to work as expected.

Curves:

- fill by patch remade. Should be faster and more accurate.

- joining points.

- reworked RMB menu

- projecting points on plane

- Correct EPS/spline import export. IGES supported. But IGES is not included in community version, if you need to test it, send me request I will send special key.

- possibility to link several points if snapping to points enabled. They will be moved together.

- many more small changes

24.04.2018 4.8.15D

- fixed several important bugs related to undo.

6.04.2018 4.8.15

- fixed scale of objects in Instant meshes
- AppLinks specifications updated
- Space Menu shortcuts bar problems fixed

3.04.2018 4.8.14

- Instant meshes integration. Press RMB over object, AUTOPO->..... It supports symmetry. Don't expect too much. It is about robustness and stability, but not about too great quality.

- Autopo density problems fixed.

- New curves are in very good state. Still need a lot of development, but now it is closer to Corel in 3D. Still beta. (Edit->Prefs->ShowNewCurvs)

- Posibility of 16-bit export for displacement in export constructor.

- Metall support in picture transform tool. If gloss enabled, imported image will be with metallness. You may vary it with slider.

- FlipX, FlipY, FlipZ for Tweak room

- CTRL+UnifyUV to unify UV sets with same names.

-  Import multiple objects for PPP.

11.03.2018 4.8.13
 

- Correct PSD export, correct dropping to PS with smart materials with masks. But still have problems with attached materials. Export is OK, getting back is sometimes problematic.

- Backface culling in retopo works correctly

- If 3D-Coat unable to start, it tries to diagnose and troubleshoot the problem.

- Prevenfing pivot to appear far from scene boundbox.

- To Global / To Uniform space works correctly with multiselection.

- Save VoxTree elements as 3B file works correctly with multiselection. And many other corrected to be compatimle with multiselection.

- Smart transtion between perspective and orthographic mode that keeps scale of scene near the pivot point.

- Correct pivot point management. Avoiding situation when it is randomly set somewhere outside the real scene. Left/Fromt/... views corrected to avoid - situations when you see nothing in scene after switching.

- Primitives in primitives history correct boolean operation type update.

- Curves modifiers got button "Attach to selected curves".

- Tablet pen pressure should be float to support more pressure levels

6.03.2018 4.8.12
- Fixed undercuts (was destroyed)

- Fixed symmetry painting bug (with unsymmetrical alphas).

- Painting with facture works after resampling

- Fixed problem of too bright border when you select VoxTree item in incremental rendering mode

- Constant growing in voxel "Airbrush" tool as written in description.

- Highlight tweaked to be less aggressive

1.03.2018 4.8.11
- VoxTree multiselection support. Still needs some testing if it works correctly for all mode. Please report where you see it fails. There are too much applications of multiselect, so something may be missed. Both VoxTre and Curves tree support CTRL, SHIFT, CTRL+SHIFT multiselection similar to explorer.

- New Curves are in good beta state. Enable it in Edit->Preferences->ShowNewCurves. Pay attention to RMB menu over curves.

- Calculator in each input field. You may enter expressions instead of nubber anywhere, where you need numerical input. For example, enter 1+2 or sin(1.5) or any arithmetic operation incliding trygonometry.

- Highlighting for selected objects. When you select object it flashes shortly a little to locate it easily.

- By default Auto Pick enabled, more easy switching between objects.

- Faster Bas-relief & undercuts.

- "Paste merged" in "Rect/Transform" tool enabled. Seems it works correctly in PPP.

- Fixed mesh exposion during baking with mesh extrusion

- a lot of small corrections in primitives

20.01.2018 4.8.10

- Possibility to pack selected islands into rectangle in UV Settings tool..

- Snap selected only in retopo room works correctly.

- Add Layer 1 automatically when trying to paint over voxel volume.

- Problem of depth when filling with Smart Materials fixed.

- Save/Load multiple splines, extrude, duplicate for curves (I mean new curves).

- Fixed problems of Rect/Transform tool in Paint room - crash, missing controls.

- Additional anti-aliasing samples in cavity calculation.

- Possibility to tweak vertiсes in Quads mode.

11.01.2018 4.8.09

- Updated transform gizmo - non uniform scaling in plane introduced.

- Fixed UNDO issue when RMB->Save volume as 3B

- Correct SHIFT constraint outside the object in lines lasso mode, correct deleting hotkey (no auto - restore keys of undefined actions), correct lines mode work in several voxel tools.

- Baking problems fixed. Better direction of scanning (angle -weighted), support of N-gons (N up to 128).

 

Curves changes (enable new cues in Edit->Prefs->ShowNewCurves):

- Snapping to curves, snapping system completely rebuilt.

- ENTER to APPLY curves.

- split curve by click in adding points mode.

 

20.12.2017 4.8.08

- Smart Materials depth scaling is now independent on ortho/perspective/viewport and on viewport size / FOW.

- fixed problem of grayed out export (sometimes, rarely)

- fixed problem of moving UV islands

- possibility to record strokes as curves (enable NewCurves in settings), set RecordStrokes in Curves menu, look CurvesTree

 

7.12.2017 4.8.07

- fixed export problem

 

5.12.2017 4.8.06

- Fixed problems of Lathe tool (inability to move points)

- Added "Preferences > Tablet Library" selection between "WinTab" and "TabletPC"

- A lot of polishing in primitives (bolts etc)

- New Curves are much more functional now. Still a lot of work there. Find it in Preferences->ShowNewCurves, then enable spline lasso mode in E panel. Look also RMB menu over newely created curves.

 

24.11.2017 4.8.05

- Correct FBX export/import. Nodes hierarchy, transforms, pivots will be preserved.

- Fixed normal sampling and picking position for non-current object in clay/flaltten and similar tools.

- Fixed problem of Vox Clay with CTRL (was vanishing whole object)

- Fixed Scratches2 brush (it was unsafe, making random holes etc)

- Correct Constructor tool snapping.

- Correct usage of current color in Smart materials. Current color will be stored in attached materials as well.

 -A lot of polishing in Primitives, many bugs and inconsitencies fixed.

 -A lot of time was spent on updating curves, it is not finished, so not exposed in this build. You may alphatest it, enable  Edit -> Prefereces-> ShowNewCurves, restart 3D-Coat. Keep attention, it is alpha version, many things are non-functional. Press E and select Lasso of splines.

 

11.10.2017 4.8.04

- Fixed problem of baking sculpt shaders to paint room

- Fixed problem of texture preview when you edit shader.

- Bake menu in Paint room. It allows to drop paint objects to Sculpt room, modify there and bake normal/other maps back on paint object.

- Plane tool in paint room works correctly with normalmap layer.

- Sticky kays activation time increased to prevent false sticking.

- fixed problem of very long importing for PPP in some cases.

 

23.09.2017 4.8.03

- Cubemapping for smart materials on textures in correspondence with normalmap, not just with geometry like before. It leads to more accurate mapping if normalmaps used.

- Correct import of envronment maps restored.

- Distortion of alpha removed when applied to very distorted area.

- Sharper mapping of materials in UV mode.

- UI in bigger size cleaned up.

 

20.09.2017 4.8.02

- Space panel text recovered

- Japanese fonts corrected again

- Correct booleans with flipped objects

- Dropdown arrow in materials window (and other) recovered

- little tweaks to make medium/large UI modes to be correct.

 

18.09.2017  4.8.01 [should be stable]

- New set of smart materials!

- Bump for materials is now pen radius independent! It correctly depends on material scale.

- Much better folders UI

- better PLY support (import meshes that contain UV)

-  Edit Scene Scale in retopo room

- Correct show/hide start menu, scaling Start menu in correspondence with screen resolution.

- Correct bias for wireframe of primitives

-  Correct UV-ed faces subdivision in retopo room.

- Correct default parameters in Wrap/Axial tools.

- Recovered Fit tool.

-  Added the outer radius into retopo torus primitive.

- Camera Snap Settings

- Store last transform for the materials

- Fixed Scratches2 tool

- Correct Japanese font

- Ptex-related crashes fixed.

- Renaming shaders in RMB menu

- Fixed problem of long droplists/menus with scrollers.

- If by some reason cache information is lost, you will be warned during the scene loading.

 

 

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Yeah! Congrats to all!

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Great release

Ive noticed a bug when changing uvs on a model that has paint layers.If the uvs are changed around ,then after the rebake of the paint info of the layers the normal map displays wrong and shows seams .I looked at it and I think maybe what is happening is that the vertex normals on the mesh are getting lost when the rebake happens.

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Linux link is wrong. It downloads the 4.7.37 version.

Manually type this in the browser's address bar (or copy and paste) and it downloads the new beta: http://www.3d-coat.com/~sergyi/3D-CoatV4-8-01.tar.gz

Just clicking won't do it.

Edit:

OK, this one works: http://www.3d-coat.com/~sergyi/3D-CoatV4-8-01.tar.gz

Please 3DCoat team, fix the links. By the way, it's not the first time this happens. Maybe you should automate the link generation?

Edited by Allabulle

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On 18.09.2017 at 11:34 PM, Andrew Shpagin said:

- Much better folders UI

Yes. But how can I change to Tiny, Normal, Large? For example, my Smart Materials are in Huge mode now and there is no special menu in the top right corner.

Upd.: I found a way. I had to make Smart Materials manager wide enough, so that special menu appeared. But it's kinda hidden and can be obscure. And by the way, if someone can have too many folders that menu will never appear?

Edited by druh0o

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5 hours ago, druh0o said:

Yes. But how can I change to Tiny, Normal, Large? For example, my Smart Materials are in Huge mode now and there is no special menu in the top right corner.

Upd.: I found a way. I had to make Smart Materials manager wide enough, so that special menu appeared. But it's kinda hidden and can be obscure. And by the way, if someone can have too many folders that menu will never appear?

I have a drop down list for my smart materials and do not see the special menu you speak of. All I see is the plus icon on the far right to add a new folder. I have a drop down list for my alpha tab too and that does have the arrow to adjust the preview sizes though. So might be a bug the smart materials are missing that when a drop down is present.

OlRLloP.jpg

Speaking of which 2 things about smart material UI:

1) It would be very nice to have the names for each smart material as a toggle option to show up under each material. I know this has been mentioned before, would still be greatly appreciated as an option.

2) Hovering over each material is like playing whack-a-mole sometimes. The tootip that appears to show a larger preview and the material name seems inconsistent on where it will appear on my screen. Sometimes it appears on the left side and other times when I hover over another material the preview is much lower in the middle of the screen.

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Hi 3DCoat Team!

Thanks a lot for this very welcome updates.
I the coming days I hope to start exploring all new features, but I think that it should be very desirable to have some new video tutorials about that.

In the meantime I found that there's a little some issue with the UI.
I'm running 3D-Coat 4.8.01 OpenGL 64 on WIndows 10 Pro 64 Bit

1) In the Sculpt Room the Quick Access window has no labels but only icons. Labels are invisible.

2xppnPCEu6ibA6us2gk6VxOXBCMfOp.png

 

2) The Smart Materials Tab of the Paint Room doesn't reacts properly to the RMB to change the materials.
Only if I pick the little arrow and the "Folder" menu item, it works.

Please check this brief video : https://monosnap.com/file/3WrNkAFuoVb2cNEQzv1JOGHHGx2qZC


I stay tuned.

Have a nice day.

Marco (mkdm)

 

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7 hours ago, Mystical said:

I have a drop down list for my smart materials and do not see the special menu you speak of. All I see is the plus icon on the far right to add a new folder. I have a drop down list for my alpha tab too and that does have the arrow to adjust the preview sizes though. So might be a bug the smart materials are missing that when a drop down is present.

It works like this: " - If there are too many folders in materials/stencils etc, they will be represented as droplist. "

The thing is that arrow disappears in smart materials when they represented as droplist.

here is a video: https://imgur.com/a/ekn9T

 

Edited by druh0o

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hint: ShowFoldersAsButtons must be off

* arrow disappears = confirmed

ShowFoldersAsButtons.jpg

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8 hours ago, mkdm said:

Hi 3DCoat Team!

Thanks a lot for this very welcome updates.
I the coming days I hope to start exploring all new features, but I think that it should be very desirable to have some new video tutorials about that.

In the meantime I found that there's a little some issue with the UI.
I'm running 3D-Coat 4.8.01 OpenGL 64 on WIndows 10 Pro 64 Bit

1) In the Sculpt Room the Quick Access window has no labels but only icons. Labels are invisible.

 

2) The Smart Materials Tab of the Paint Room doesn't reacts properly to the RMB to change the materials.
Only if I pick the little arrow and the "Folder" menu item, it works.

Please check this brief video : https://monosnap.com/file/3WrNkAFuoVb2cNEQzv1JOGHHGx2qZC


I stay tuned.

Have a nice day.

Marco (mkdm)

 

I think Andrew needs to drop that long list menu when RMB a Smart Material. There is no need for all those folders to be shown. It doesn't really do anything and worst of all, it forces the user to reach way up to the top of the UI just to click the SMART MATERIAL EDITOR. That option needs to be right at your finger tips, but it can't due to that mile long list pushing it to the top of the UI.

As for the Quick Access panel, I suspect Andrew hid the labels to minimize the amount of space that panel takes up. It's HUGE and often requires more effort to locate and select the tool you want, than the Tool Panel on the left. That's why I rarely use the Quick Access Panel. The very second you hover over the icon, the tool name appears...so again, I think Andrew probably removed the label for a good reason. If nothing else, it helps reduce the visual clutter in that panel.

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Updated to 4.8.02

- Space panel text recovered

- Japanese fonts corrected again

- Correct booleans with flipped objects

- Dropdown arrow in materials window (and other) recovered

- little tweaks to make medium/large UI modes to be correct.

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Can we have a build that don't trigger win 10 smart screen protection and the prevent message which ask you to run anyaway at your own risk the app as the publisher name isn't signed.

 

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14 hours ago, Andrew Shpagin said:

Updated to 4.8.02

- Space panel text recovered

- Japanese fonts corrected again

- Correct booleans with flipped objects

- Dropdown arrow in materials window (and other) recovered

- little tweaks to make medium/large UI modes to be correct.

Hi Andrew.

Thanks for the update!

I don't know if you want to totally get rid of RMB operation within menus so I don't know if this is a useless post,
but I think that there is still some problem with RMB :

The Smart Materials Tab of the Paint Room and the Shaders Tab of the Sculpt Room don't react to the RMB in order to change the current folder.
It works only if I pick the little arrow and the "Folder" menu item, or the menu shown as Buttons.

RMB works also with Stencil Tab.

Please check this video : http://take.ms/ORC9J


Have a nice day.

Marco (mkdm)

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I'm having an issue when I'm trying to set a new hotkey to replace the default MMB (Pan the viewport).  If i assign any other key, the viewport will slowly shift the camera left as you hold the button down, instead of going into panning mode like holding the MMB would.  

 

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When you add new environment map to all of color become black

standart

3847520abee1.png

added: last in the list at the bottom

9c38a3199ba7.png

but the shadows are turned on everything is fine

c6e73ab01853.png

Edited by Cleitus

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Hi Andrew.

I confirm the bug found by Cleitus : "When you add new environment map to all of color become black"

I have made a test and I got the bug.

Please check this video. It show you the strange behavior : http://take.ms/49RYL

I stay tuned.

Bye.

Marco (mkdm)

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If we let aside the small bugs (normal for a major release)  i noticed A HUGE PERFORMANCE BOOST on painting and smart material preview / read tweak.

Really and truly satisfied from this update.

Many thanks for all the hard work Andrew and team.

Edited by Michaelgdrs

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1 hour ago, Michaelgdrs said:

If we let aside the small bugs (normal for a major release)  i noticed A HUGE PERFORMANCE BOOST on painting and smart material preview / read tweak.

Really and truly satisfied from this update.

Many thanks for all the hard work Andrew and team.

Hi Michael.

@You "...if we let aside the small bugs (normal for a major release)..."

Yes, I totally agree with you about the improvements of this new update.

But also we can't forget that this thread is called :"3D-Coat 4.8 Beta testing thread".

So, I think that we must help Andrew to improve 3D-Coat more and more, also helping him for the constant bug-fixing activity.

Have a nice day.

Marco (mkdm)

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Oh , wasn't referring  to anyone's comments here Marco , noticed some of the reported bugs as well , but to be honest i am so happy for the improvements that didn't care much .

Just giving up some points to 3D Coat Development for the good work.

BUT i also agree that bugs DO NEED to be REPORTED of course.

Edited by Michaelgdrs
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