Contributor Rygaard Posted January 4, 2019 Contributor Report Share Posted January 4, 2019 Hi, I'm using the latest version of 3d-coat and I was looking for the new tool: Re-project Tool and I did not find ...I wonder if anything happened in this version? Or what was the reason the developers had to take the Re-project Tool?Could someone tell me what happened to the Re-project Tool?Thank you Link to comment Share on other sites More sharing options...
Advanced Member tokikake Posted January 4, 2019 Advanced Member Report Share Posted January 4, 2019 >carlosan Happy new year! then yes Brush sensitivity is OK. but not work about negative depth alpha,, for me,, then I do not know which brush is called as default,, but the alpha which I used is often seen in 3d coat training tutoriall too. (and it is categorized as 3d coat brush,,) I think, if 3d coat do not count negative alpha (grey color 0 to 0.5)? because, if I use them in sculpt room, any brush can show me as negative depth.(concave),, In paint room (I test with UV mapping mesh) , I can see negative alpha can concave only when pen sensitivity is ignored, but if I use additcive alpha (0.5 to 1.0) for depth, and use "invert" or with ctrl, it work as concave.. so I may try invert these alpha in another 3d aprication, then use "invert" option in 3d coat, I think it can concave,,, I know most of 3d brush not use negative alpha (0 to 0.5) for depth too, so is it designed so? If you can test with the same brush, (I believe most of user can see same brush ,,as "3d coat brush set group") which I used, in my pic, really apreciate. I hope to know it work for others, or not.. Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted January 4, 2019 Applink Developer Report Share Posted January 4, 2019 (edited) It's maybe good time to remind users to check their mantis reports. It's good practice to double check if the mantis reports you have written is still valid. If your bug report is fixed then you can leave a note and we can close your report. Have to say that looking overall reports in mantis, it looks like that 3d-coat is quite stable to use, which is a great news. Edited January 4, 2019 by haikalle Link to comment Share on other sites More sharing options...
Carlosan Posted January 4, 2019 Report Share Posted January 4, 2019 @tokikake sorry i cant rep[licate this issue. Try deleting options .xml on ...\user\Documents\3D-CoatV48 Hope it help Link to comment Share on other sites More sharing options...
Advanced Member tokikake Posted January 4, 2019 Advanced Member Report Share Posted January 4, 2019 2 hours ago, Carlosan said: @tokikake sorry i cant rep[licate this issue. Try deleting options .xml on ...\user\Documents\3D-CoatV48 Hope it help thanks,, I will try it,.. I am afraid it is cuased my wrong edit in gimp (if I overwrite default one already as wrong way,,) Link to comment Share on other sites More sharing options...
Advanced Member tokikake Posted January 5, 2019 Advanced Member Report Share Posted January 5, 2019 Mm,, unfortunately remove XML did not work for me. Then when I invert "height-map" of brush in GIMP , and return it in 3d coat, it work. Then I can use "invert" option (ctrl) to concave with pen plessure, and sculpt room with brush which recognize alpha. I do not know it is caused only by my PC problem.. as for me, I can not use negative height map ( grey color 0 to 0.5) for sculpt too. it seems ingored in 3d coat,, I think. Link to comment Share on other sites More sharing options...
Advanced Member tokikake Posted January 5, 2019 Advanced Member Report Share Posted January 5, 2019 So I made negative grey-scale brush and save as PSD. I can not sculpt with this brush about voxel (I use build brash) . and I can not use it for texture paint height map with pen plessure mode. if I sculpt for surface mode, it work. and can use it withoht pen plessure mode,, If i invert height map, then return it I can sculpt for voxel without problem. Can someone test it please , install this psd as blash, then in sculpt room, use build brush for Voxel . negativetest.psd Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 7, 2019 Reputable Contributor Report Share Posted January 7, 2019 On 1/4/2019 at 11:00 PM, tokikake said: So I made negative grey-scale brush and save as PSD. I can not sculpt with this brush about voxel (I use build brash) . and I can not use it for texture paint height map with pen plessure mode. if I sculpt for surface mode, it work. and can use it withoht pen plessure mode,, If i invert height map, then return it I can sculpt for voxel without problem. Can someone test it please , install this psd as blash, then in sculpt room, use build brush for Voxel . negativetest.psd Your brush alphas should have a black background and bright white/grey for the areas you want to extrude. In the app, if you want to invert the effect you can hold down CTRL or check INVERT in the toolbar. Link to comment Share on other sites More sharing options...
Advanced Member tokikake Posted January 7, 2019 Advanced Member Report Share Posted January 7, 2019 (edited) >AbnRanger So what you means, as you know we have 5 maps when import to another 2d aprication, then you means I need to change "Alpha" maps as you mentioned for sculpt ? I have believed about sculpt room, "Depth" is only matter Then I edit in gimp, as you mentioned,, but it seems not work for me. Or you means I need to change "Depth" map, because when sculpt with voxel, it can only extrude, not concave, (so 0 to 0.5 range gray not concave)? I know when I invert "depth" in Gimp, then return it, now "Depth" change as "0.5 (newtral) to 1 (white)" to extrude. and with use Ctrl or use "invert" option, I can concave. Why I think, it somehow strange because, if I use my brush, with surface mode, in sculpt room it work as I expected (so it concave). and if I use my brush in paint room for UV mesh, it can concave too. but if I use pen plessure for depth, and use the brush which count pen plessure not work. my conculusion or assamption is,,, only some cases, (with voxel, or with pen plessure and UV texture paint" 0 to 0.5 "depth" seems ignored, but about other case, it can concave. testpen.mp4 Edited January 7, 2019 by tokikake attach movie Link to comment Share on other sites More sharing options...
Advanced Member tokikake Posted January 7, 2019 Advanced Member Report Share Posted January 7, 2019 (edited) This video (mp4 , I record long what I expected then I can not up-load video ><;) sculpt room with voxel and surface mode, I use same brush (height_map in gimp grety to black to concave) it work with Surface mode, but about voxel any brush can not work. so is it expected? though I already learn,, if I invert height-map in gimp, (depth cannel) then when concave use invert, it work without problem.. but ideally I expoect concave height map should work as same as extrude. in every brush which count alpha. https://www.dropbox.com/s/tklxgg3sp6i850m/testSculpt.mp4?dl=0 Edited January 7, 2019 by tokikake Link to comment Share on other sites More sharing options...
Carlosan Posted January 7, 2019 Report Share Posted January 7, 2019 Please for specific issues not related to this release open an specific thread. Thx Link to comment Share on other sites More sharing options...
Advanced Member pbowmar Posted January 10, 2019 Advanced Member Report Share Posted January 10, 2019 It looks like the last Linux build was late September. Is the Linux version still being built? 1 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 11, 2019 Author Report Share Posted January 11, 2019 4.8.32 - more intuitive job with "Virtual mirror" in retepo room. By default the active side is where more polygons placed. - Fixed crash when new shader created in empty Paint room - Switching between camera shortcuts does not cancel chosen material. - zipping scenes polished, but still requires testing. - Enabled Reproject in SL version 5 Link to comment Share on other sites More sharing options...
SERGYI Posted January 11, 2019 Report Share Posted January 11, 2019 On 1/10/2019 at 6:55 AM, pbowmar said: Is the Linux version still being built? We stopped to build "3DCoat" for Linux several months ago because several customers reported that performance of "3DCoat" inside Windows emulator under Linux is better than native build of "3DCoat" for Linux. Regular builds of "3DCoat" are only under Windows and macOS. In time we will try to build "3DCoat" under newest Ubuntu using its latest "GCC" with all possible optimizations. That should increase speed of "3DCoat" and will make "3DCoat" builds under Linux more regular. 1 Link to comment Share on other sites More sharing options...
Contributor Sorn Posted January 11, 2019 Contributor Report Share Posted January 11, 2019 So we now should use WINE to run 3DCoat on Linux? I don't think that is ideal, albeit for now it's just for beta testing builds rather than stable production ones. I really hope the new Linux native beta and future stable builds won't be too long ahead. Thanks for the answer and clarification anyway, Sergyi. Link to comment Share on other sites More sharing options...
Advanced Member pbowmar Posted January 11, 2019 Advanced Member Report Share Posted January 11, 2019 4 hours ago, SERGYI said: We stopped to build "3DCoat" for Linux several months ago because several customers reported that performance of "3DCoat" inside Windows emulator under Linux is better than native build of "3DCoat" for Linux. Regular builds of "3DCoat" are only under Windows and macOS. In time we will try to build "3DCoat" under newest Ubuntu using its latest "GCC" with all possible optimizations. That should increase speed of "3DCoat" and will make "3DCoat" builds under Linux more regular. I see, thanks for the info. Unfortunately, a Windows emulator can't be used for production work because of security and licensing. So, for production use, it appears 3DCoat has stopped being developed as a production tool. Of course the older versions are still useful! but we can't update to new things until a native Linux returns. Hopefully soon! I would recommend using Centos 7.5 to build on as this is the industry standard Linux distro as well. IMO Cheers, Peter B Link to comment Share on other sites More sharing options...
Advanced Member jene Posted January 14, 2019 Advanced Member Report Share Posted January 14, 2019 (edited) dear Development team. development thank you. I love your work. to be honest, 3D-coat has some issues. it doesn't have some function what I want( like zbrush...). but 3D-coat is improved certainly. I can understand good future will probably come. (for example, points/faces has changed to adsorb the center of X symmetry. good) I appreciate 3D-coat and develpment team every day. acutually I want send a graritude to them every day. but it would be troublesome. I was not able to choose where I should post it. so then, I post this message to this thread. we will be with 3dcoat whatever happens to it. if you are tired, take a break thank you reading. Edited January 14, 2019 by jene 4 Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted January 14, 2019 Reputable Contributor Report Share Posted January 14, 2019 (edited) I used do do all my sculpting in voxels, I hated surface mode. When sculpt layers arrived, I had no idea what to do with it, but, the ability to paint depth in vertex painting mode changed everything. Painting the high poly rather than the low poly solves many problems and avoids pitfalls. Now that I've been doing this for a while, I wonder, how about a "live clay paint brush" in the paint room ? It would add geometry as needed while painting in paint room. At present, if there is not enough geometry, it breaks the surface and you need to go to the sculpt room to repair. Edited January 14, 2019 by lesaint 1 Link to comment Share on other sites More sharing options...
Member The_Mikeman Posted January 17, 2019 Member Report Share Posted January 17, 2019 (edited) @ Dev-Team: Could someone fix this - V8 - UNDO BUG please !!! Every V8 Version has this Transform Tool undo BUG. The object is somehow useless after the undo. (It is partially hidden/broken - undo wise). Thank you. Edited January 17, 2019 by The_Mikeman Link to comment Share on other sites More sharing options...
Member Speike-Styles Posted January 18, 2019 Member Report Share Posted January 18, 2019 3 hours ago, The_Mikeman said: @ Dev-Team: Could someone fix this - V8 - UNDO BUG please !!! Every V8 Version has this Transform Tool undo BUG. The object is somehow useless after the undo. (It is partially hidden/broken - undo wise). Thank you. This has been around the past 3 years. I started just using Cut and Clone instead ( hope that helps), but yeah it would be cool if it would be fixed. 1 Link to comment Share on other sites More sharing options...
Member The_Mikeman Posted January 18, 2019 Member Report Share Posted January 18, 2019 16 hours ago, Speike-Styles said: This has been around the past 3 years. I started just using Cut and Clone instead ( hope that helps), but yeah it would be cool if it would be fixed. Great tip! Thank you. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted January 20, 2019 Reputable Contributor Report Share Posted January 20, 2019 Thank you for having fixed this " - Switching between camera shortcuts does not cancel chosen material. ". There are more similar problems like this : - Switching between camera shortcuts makes 2d and 3d grids disabled. -Save and Autosave Make ghosted volumes visible Link to comment Share on other sites More sharing options...
Member The_Mikeman Posted January 20, 2019 Member Report Share Posted January 20, 2019 (edited) New UNDO-bug in Pose-Tool mode found (4.8.32): Edited January 20, 2019 by The_Mikeman Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted January 20, 2019 Reputable Contributor Report Share Posted January 20, 2019 Another undo bug : 1 In Sculpt room, choose constructor tool. 2 Go to paint room and start painting on the high poly. 3 Undo : selected tool reverts to constructor tool, you can't paint anymore, you have to go back to the sculpt room at pick a new tool before it will let you paint again in paint room. Link to comment Share on other sites More sharing options...
Advanced Member Dmitry Bedrik Posted January 22, 2019 Advanced Member Report Share Posted January 22, 2019 Another nice undo bug. Use "Coat", convert to voxel, make some operation (like Cut tool use), and try undo. I have undo all operation before Apply Curve. Nice. .31 version. Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted January 22, 2019 Contributor Report Share Posted January 22, 2019 Try .32 version. Link to comment Share on other sites More sharing options...
Advanced Member Dmitry Bedrik Posted January 22, 2019 Advanced Member Report Share Posted January 22, 2019 Put at last .32 on google disk. It's crazy to download directly from your servers. Link to comment Share on other sites More sharing options...
Advanced Member Dmitry Bedrik Posted January 23, 2019 Advanced Member Report Share Posted January 23, 2019 20 hours ago, Tony Nemo said: Try .32 version. At .32 i (and SL) s bug too. Nice. Again. Link to comment Share on other sites More sharing options...
Advanced Member pbowmar Posted January 23, 2019 Advanced Member Report Share Posted January 23, 2019 Any timeline on getting the LInux version back online? With Substance leaving the professional market, IMO you have an opportunity here to penetrate the high-end market further. Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted January 23, 2019 Contributor Report Share Posted January 23, 2019 5 hours ago, Sorda said: At .32 i (and SL) s bug too. Nice. Again. Thanks for testing. Curious as to how many future versions will it take. Link to comment Share on other sites More sharing options...
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