Advanced Member Vexod14 Posted September 23, 2017 Advanced Member Share Posted September 23, 2017 Sure it's not. You've tried to install it with an unfinished download. Try with another web browser, the file should weight ~ 715Mo Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 23, 2017 Author Share Posted September 23, 2017 Thanks a LOT for testing and help!!!!!! 4.8.03 - Cubemapping for smart materials on textures in correspondence with normalmap, not just with geometry like before. It leads to more accurate mapping if normalmaps used. - Correct import of envronment maps restored. - Distortion of alpha removed when applied to very distorted area. - Sharper mapping of materials in UV mode. - UI in bigger size cleaned up. Link to comment Share on other sites More sharing options...
Advanced Member Cleitus Posted September 23, 2017 Advanced Member Share Posted September 23, 2017 3 hours ago, popwfx said: Just tried to download an install 4.8 on Win 7 3d-Coat-V4_8-03-64.exe and when I run the exe it gives an error: "Installer integrity check"? Any trick needed? I tried downloading a few times in case it was a corrupt download to no avail. I'm getting the size as 326,240 KB - is that right? (also forums are acting a little weird where clicks don't work - I've always used firefox and this is new - is there a problem currently?) The forum is buggy, I agree Link to comment Share on other sites More sharing options...
Advanced Member druh0o Posted September 23, 2017 Advanced Member Share Posted September 23, 2017 And also Latest Beta site link in Download section still leads to the 4.7 thread Link to comment Share on other sites More sharing options...
Carlosan Posted September 23, 2017 Share Posted September 23, 2017 Hi ! Forum maintenance release that fixes issues coming soon. We are working on it. Link to comment Share on other sites More sharing options...
Advanced Member jene Posted September 23, 2017 Advanced Member Share Posted September 23, 2017 hello, Andrew and all of developer. thank you your hard work for update! excuse me, I have an issue. I had already reported it in MANTIS. this reply is supplementary information you said "fixed Japanese font error". but, many of my friends in japan say " not correct yet ! " could you check the attached file ? the red lines are the incorrect points. thank you for reading! Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 23, 2017 Author Share Posted September 23, 2017 jene, please check 4.8.03 Link to comment Share on other sites More sharing options...
Advanced Member jene Posted September 23, 2017 Advanced Member Share Posted September 23, 2017 3 hours ago, Andrew Shpagin said: jene, please check 4.8.03 advice thank you! I downloaded V4.8.03. that improved a little. but, not all. maybe, the character code could be off to the side radically. (In my personal opinion, can the character code turn back to v4.7.26...?) ...You can also abandon Japanese language. but, I appreciate that you do not abandon us. Link to comment Share on other sites More sharing options...
Member Mr.Panka Posted September 24, 2017 Member Share Posted September 24, 2017 in 4.8.01 on Mac, renderman is not working. Render preview does nothing, and Final Render is a black image. Open render result crash 3DC. Is it a bug, or just RM for 3DC is still a WIP ? Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 24, 2017 Author Share Posted September 24, 2017 I reuploaded 4.8.03, please re-download and check Japanese text. Link to comment Share on other sites More sharing options...
Member Przemas Posted September 24, 2017 Member Share Posted September 24, 2017 thx for the awesome work ! Additional kudos to Sergyi for the Linux builds. So happy we have those! BTW - there's a small adjustment that can be done to the "make .desktop shortcut" tutorial. If you add : Path=pathto3dcoatdirectory to the .desktop file you don't have to create .sh script and link to it in the Exec line - you can link 3DC binary directly. Oh, is there a chance we can get proper progress bars in Linux version? Atm I need to check CPU load just to make sure 3DC has not frozen sometimes (when I do some more complex operations that take longer). Link to comment Share on other sites More sharing options...
Advanced Member jene Posted September 24, 2017 Advanced Member Share Posted September 24, 2017 7 hours ago, Andrew Shpagin said: I reuploaded 4.8.03, please re-download and check Japanese text. hello, I downloaded new data. excellent. Japanese font is perfect ! Thank you very much ! We appreciate your hard work ! Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted September 25, 2017 Reputable Contributor Share Posted September 25, 2017 (edited) with 4.8.03 on Windows 7 when painting with any smart material color modulate does not work, it always uses white. when I click "close" to unselect the smart material, color works. That's with paintbrush, pencil and fill. Airbrush works... Edited September 25, 2017 by lesaint Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted September 25, 2017 Advanced Member Share Posted September 25, 2017 (edited) Not sure if this is a new feature in 4.8.03 as I've not been up to date for a year or so, so forgive me if this is not the place to ask - I'm pulling in LWO objects and UV mapping and painting them then exporting as fbx with the Unity preset. Am I doing something wrong or is the scale all off ? First time I've used the preset (nice feature btw!) but on import into unity the objects no longer match the real world measurements as when they were in Lightwave - theyre like 50 time smaller in Unity but their axis is correct. Is this a bug or have I done something wrong? Only happens when I uv map in 3DC? thx! Otherwise 4.8.03 looks way nicer than the old version I had been using! Edited September 25, 2017 by popwfx Link to comment Share on other sites More sharing options...
Carlosan Posted September 25, 2017 Share Posted September 25, 2017 You can use the new retopo command Edit Scene Scale to find something wrong with it. Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted September 25, 2017 Advanced Member Share Posted September 25, 2017 Does this work if I'm not using Sculpt? I'm just importing during the UV map menu option on the load screen Link to comment Share on other sites More sharing options...
Carlosan Posted September 25, 2017 Share Posted September 25, 2017 Try using this values please. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted September 25, 2017 Reputable Contributor Share Posted September 25, 2017 Any idea about the paintbrush/pencil/fill not modulating colour, please ? Link to comment Share on other sites More sharing options...
Carlosan Posted September 25, 2017 Share Posted September 25, 2017 Bug was reported, Thx. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted September 25, 2017 Reputable Contributor Share Posted September 25, 2017 (edited) When I import a mesh in the retopo room either via autopo or otherwise, the origin is moved to the center of the object, and changing it using transform doesn't work, it resets to the same origin point ! I guess I have to go back to 4.7 --------- Edit : Sorry, it appears I was mistaken. It only appears to do so, The transform gizmo appears there in the center of the object, but in fact it exports with the correct origin. And it is the same with 4.7.37C Edited September 25, 2017 by lesaint I made a mistake Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted September 26, 2017 Advanced Member Share Posted September 26, 2017 17 hours ago, Carlosan said: Try using this values please. I dont understand why I'd have to go to the Retopo room to adjust scene scale. I'm only uv mapping and painting then exporting. Sometimes not even painting - just uv map and export. i tried this and my model disappeared in 3dcoat in the paint and UV rooms. so my problem is if I make an object in LW as 200mm wide, then save LWO, then import for uv map from main menu splash in 3dc, uv map, then export as fbx, then import asset in Unity it is 2mm wide what is going on? Maybe I don't understand 3dc's rooms fundamentally, but I don't remember having a scale problem with the export before with this workflow in 3dc? but before there was not unity export preset in 3dc. There is no scene scale in the export. Thanks for explaining what I'm doing wrong I think this has to do witn 4.8.03 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 26, 2017 Author Share Posted September 26, 2017 I don't think it is related to Scale window. 3D-Coat imports and exports the same coordinates of object. But different software may interpret same values as meters/centimeters or millimeters. I on't know how is it managed in LW, but try to set different measure units in LW - meters, centimeters or millimeters and look how export differs in scale. Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted September 26, 2017 Advanced Member Share Posted September 26, 2017 1 minute ago, Andrew Shpagin said: I don't think it is related to Scale window. 3D-Coat imports and exports the same coordinates of object. But different software may interpret same values as meters/centimeters or millimeters. I on't know how is it managed in LW, but try to set different measure units in LW - meters, centimeters or millimeters and look how export differs in scale. LW is meters and Unity doesn't specify a unit as far as I'm aware. I don't know what 3dc default unit is. The reason I asked is that I did this workflow with 3dc several versions ago (4.x) and this scale difference didnt happen. Any ideas? Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 26, 2017 Contributor Share Posted September 26, 2017 (edited) By default, the units in Unity are meters. I think 3d coat is mm since if you use the measure tool it starts as mm in default. (Edit its meters as well) Andrew is correct of course on what he says , now if there is a bug in something i am not in a position to know since in my workflow Maya LT , Houdini , 3D Coat everything works fine. Edited September 26, 2017 by Michaelgdrs Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted September 26, 2017 Advanced Member Share Posted September 26, 2017 I have just tried to install 4.8, but my AVG flagged it as having a virus? I assumed It was possibly just part of it so made it an exception. When I tried to run it , it would not run and a box popped up saying It would not run because of virus. I uninstalled. Any ideas? Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 26, 2017 Contributor Share Posted September 26, 2017 Hmmmm , have Avira and it passed ok. There is no way of having a virus by the way. Disable the antivirus , and install , it will work fine , then re enable the antivirus. Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted September 26, 2017 Advanced Member Share Posted September 26, 2017 (edited) Thanks ,that sort of worked ...but during the process my GL icon shortcut got put in quarantine,now it is completey gone and I can only use the DX version... question .How can I get my application icon back...its nowhere to be seen, Ive been using GL for everything for ages .Will using DX affect anything? ( I am using a GTX 1050 gfx card.) thanks Edited September 26, 2017 by stusutcliffe Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 26, 2017 Contributor Share Posted September 26, 2017 I would prefer GL as well. Try at the sandbox area of the antivirus or the quarantine area , not so familiar with AVG anymore. Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted September 26, 2017 Advanced Member Share Posted September 26, 2017 (edited) I found it there ,but deleted it I think.... I thought I was maybe restoring it but I just deleted it...doh. So Its basically gone I think. I reinstalled everything but its still gone. Maybe I have to start from scratch, How would I do that ,Do I have to delete the users folders. This is all a bit beyond me. The Dx Version seems to work just fine, just dont like the thought that there is something missing that I broke. edit , It just crashed moving the color palette...sod it I will go back to previous version...this really need to work at moment. thanks for helping Edited September 26, 2017 by stusutcliffe Link to comment Share on other sites More sharing options...
Carlosan Posted September 26, 2017 Share Posted September 26, 2017 Set scenes to meters before importing any of the assets into 3d coat helps ? Will be great If I could add my input also, during import, some dimensions panel should display the physical size and global position of the imported mesh, and allow for resizing, scaling, rotating and adjusting, before the mesh is committed. 1 Link to comment Share on other sites More sharing options...
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