Reputable Contributor Silas Merlin Posted September 6, 2018 Reputable Contributor Report Share Posted September 6, 2018 1 hour ago, Tony Nemo said: You must untick "Show voxels in Paint". Thank you Tony, I will do that as a workaround. That said, I think it is just that, a workaround, because it is often useful to see the high poly in paint room, for example when you want to do vertex painting, It doesn't make sense to have to go to the menu for that. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted September 6, 2018 Reputable Contributor Report Share Posted September 6, 2018 I am encountering this new bug with 4.8.22 on Windows 10 : When I try to "bake with normal map" from the retopo room, if the high poly happens to be in surface mode, it gets automatically thickened (with the default value of 0.04 I think), between the time you close the ambient occlusion window and the time the import window pops up. To reproduce : high poly in surface mode retopo room with retopo mesh > bake with normal map. It might not be a problem in some cases, but the fact is that it makes some meshes explode. Here is an example snapshot with a test mesh. mesh density is much higher in those areas, that is why "thicken" exploded it. Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 6, 2018 Contributor Report Share Posted September 6, 2018 1 hour ago, lesaint said: Thank you Tony, I will do that as a workaround. That said, I think it is just that, a workaround, because it is often useful to see the high poly in paint room, for example when you want to do vertex painting, It doesn't make sense to have to go to the menu for that. I think off should be the default. 1 Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 7, 2018 Reputable Contributor Report Share Posted September 7, 2018 On 9/4/2018 at 2:42 PM, Tony Nemo said: Would you use a saved '.mesh' for this? Do you mean a mesh stored in the "Retopo Models" pallet? You could do that or you the Clone tool, which makes a clone of the selected poly's and is like importing a new mesh (preview object w/ transform Gizmo). I realize you know most of these tools, but just in case these can refresh your memory on one small step here or there. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 7, 2018 Reputable Contributor Report Share Posted September 7, 2018 On 9/3/2018 at 4:54 PM, Tony Nemo said: Perhaps this is a new one. Note the imperfections in "Perfect symmetry": On a job like this, to copy and paste repetitious stuff like I'm doing would be so much faster. Here is an example of a somewhat similar task, using Radial symmetry. Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 7, 2018 Contributor Report Share Posted September 7, 2018 Memory refreshed! Thanks, Don! Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 7, 2018 Contributor Report Share Posted September 7, 2018 5 hours ago, AbnRanger said: Do you mean a mesh stored in the "Retopo Models" pallet? You could do that or you the Clone tool, which makes a clone of the selected poly's and is like importing a new mesh (preview object w/ transform Gizmo). I realize you know most of these tools, but just in case these can refresh your memory on one small step here or there. The .Mesh I was referring to is a saved selection and I can just clone it. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 7, 2018 Reputable Contributor Report Share Posted September 7, 2018 44 minutes ago, Tony Nemo said: The .Mesh I was referring to is a saved selection and I can just clone it. Oh. I see. Didn't recall that saved selections were stored in that format. Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 7, 2018 Contributor Report Share Posted September 7, 2018 After cloning the selection, I found placing and snapping to be pretty fiddly but with practice, faster than doing each tread and I could use a larger selection. Problem now is no way to rid me of those seams (the usual tools have no effect). Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 8, 2018 Reputable Contributor Report Share Posted September 8, 2018 9 hours ago, Tony Nemo said: After cloning the selection, I found placing and snapping to be pretty fiddly but with practice, faster than doing each tread and I could use a larger selection. Problem now is no way to rid me of those seams (the usual tools have no effect). You have to make sure you are on the UV Set that the mesh is assigned to, or it acts strange like that. Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 8, 2018 Contributor Report Share Posted September 8, 2018 It's acting strange when there's only one retopo Object. This is from a repair. Note that the rest of the mesh is a different color like it wasn't in the same Retopo object. Hiding the layer makes it all invisible. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted September 8, 2018 Reputable Contributor Report Share Posted September 8, 2018 (edited) 10 minutes ago, Tony Nemo said: It's acting strange when there's only one retopo Object. This is from a repair. Note that the rest of the mesh is a different color like it wasn't in the same Retopo object. Hiding the layer makes it all invisible. It's the same retopo object yes, but you probably have two "materials", or "uv-set", however you call it. check the dropdown menu top left of the screen. To fix it, at the bottom of the retopo object box, click on the little grid icon "select all faces in this layer", then go to the top left of the screen, near the dropdown menu I mentioned, and click on "move selected", then choose one uv-set. After that, go to the dropdown menu again and click on "remove unused uv-sets". This should fix your problem. Sorry I did not notice you were quite familiar with 3d-Coat. you have probably checked all this. Please forgive me, maybe you have really stumbled on a new bug. Edited September 8, 2018 by lesaint Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 9, 2018 Reputable Contributor Report Share Posted September 9, 2018 1 hour ago, lesaint said: It's the same retopo object yes, but you probably have two "materials", or "uv-set", however you call it. check the dropdown menu top left of the screen. To fix it, at the bottom of the retopo object box, click on the little grid icon "select all faces in this layer", then go to the top left of the screen, near the dropdown menu I mentioned, and click on "move selected", then choose one uv-set. After that, go to the dropdown menu again and click on "remove unused uv-sets". This should fix your problem. Sorry I did not notice you were quite familiar with 3d-Coat. you have probably checked all this. Please forgive me, maybe you have really stumbled on a new bug. I've had this happen, in the past as well, and it works as you described. It is rather annoying and I wish Andrew would fix it. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted September 9, 2018 Reputable Contributor Report Share Posted September 9, 2018 48 minutes ago, AbnRanger said: I've had this happen, in the past as well, and it works as you described. It is rather annoying and I wish Andrew would fix it. It is quite useful to be able to swap faces between "retopo objects" and "uv-sets". For example it is difficult to work with the Add/split tool when there is geometry in the background, in your line of sight. Apart from switching to another tool, the only solution is to move part of your retopo mesh to a new retopo object, so that you can hide the rest. It also allows you to use the split ring tool on part of your mesh without affecting everything. Swapping between uv-sets helps in the unwrapping process. I mean, I am not sure what there is to fix, it is all quite useful. Maybe the problem is that it is not obvious at first sight which uv-set you are working on. Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted September 9, 2018 Applink Developer Report Share Posted September 9, 2018 I find very often uv-sets and retopo groups to be very confusing. They are very linked into each other but in 3d-coat they are very far from each other( far right and left of the screen). In my opinion uv-set should be in same hierarcly window with retopo groups. 3 Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 9, 2018 Contributor Report Share Posted September 9, 2018 (edited) In my case, cloning not only generated another retopo object but another UV map named like my original (but with an under slash where I use a space). I didn't realize this hence my confusion. Thanks, lesaint, for the hint. BTW, Andrew bestowed "Expert" on me for my advanced age but I am really an amateur. Edited September 9, 2018 by Tony Nemo 1 Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted September 9, 2018 Reputable Contributor Report Share Posted September 9, 2018 Anyone else running into problems loading huge .3b files saved with 4.8.22 on Win10 ? (500MB to 1.5GB in my case). Those files created in 4.8.22 don't load in 4.8.18 either. Link to comment Share on other sites More sharing options...
Advanced Member Mystical Posted September 9, 2018 Advanced Member Report Share Posted September 9, 2018 17 minutes ago, lesaint said: Anyone else running into problems loading huge .3b files saved with 4.8.22 on Win10 ? (500MB to 1.5GB in my case). Those files created in 4.8.22 don't load in 4.8.18 either. I have several 9GB files I saved in 4.8.22, the oldest version I still have of 3D Coat on my pc is 4.8.19 and they did load for me. Granted they take a few mins to load but that has always been the case with large 3b files for me, but the file loads and looks as expected. 1 Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted September 9, 2018 Reputable Contributor Report Share Posted September 9, 2018 5 minutes ago, Mystical said: I have several 9GB files I saved in 4.8.22, the oldest version I still have of 3D Coat on my pc is 4.8.19 and they did load for me. Granted they take a few mins to load but that has always been the case with large 3b files for me, but the file loads and looks as expected. I guess I just need to add RAM then. On one load attempt 3dc said "out of memory", and suggested increasing pagefile, which I did. Funny though, I don't run into this problem with files created in 4.8.18 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 13, 2018 Author Report Share Posted September 13, 2018 4.8.23. - Fixed the crash problem in the measure tool( point of the first click equals to point of the second click) - Problem of flipping pen direction fixed. - Fixed export crash - Measurement units kepth between sessions - fixed problem of scaling during fill (if scene has scale <> 1) - fixed rare crash related to complex UI configurations. Sculpt layers: - Duplicate layer works correctly - Reproject tool polished, correctly works with scale, well documented via tooltips, may project color and depth and keep all this in layers. 4 1 Link to comment Share on other sites More sharing options...
Member Makketronics Posted September 16, 2018 Member Report Share Posted September 16, 2018 Hello, I found a weird behavior with symmetry tool, mainly if "Import to Separate Instances" is checked. Upon apply import, the objects lose their transform. Here is a video. Using 4.8.23SL Symmetry_Bug.mp4 Link to comment Share on other sites More sharing options...
Carlosan Posted September 16, 2018 Report Share Posted September 16, 2018 Initial scale question popup. You select yes or not ? Is Scene scale ok ? (geometry > edit Scene scale) Link to comment Share on other sites More sharing options...
Member Makketronics Posted September 17, 2018 Member Report Share Posted September 17, 2018 (edited) @Carlosan You are correct, if I choose no, then it works. If I click yes, then they get rescaled. Actually, now I understand what this box is for. I didn't understand it before However, I would think that if I scale the imported then apply, regardless of what my initial option was, shouldn't it behave as I control it upon applying it? Regardless, there may be a use case for this behavior. At least I know how to revert it back (Geometry->Edit Scene Scale) By the way, you always answer quickly, even on the weekends. Sometimes I feel bad for posting questions on weekends. Thanks a lot! Edited September 17, 2018 by Makketronics 1 Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 17, 2018 Contributor Report Share Posted September 17, 2018 Perhaps Carlos has morphed into a virtual entity that never sleeps. For instance, I'm on the west coast of N America and you posted around 9:00 PM my time when I'm watching Netflix . Link to comment Share on other sites More sharing options...
Member superman punch Posted September 18, 2018 Member Report Share Posted September 18, 2018 (edited) beta4.8.23.mp4 Edited September 18, 2018 by superman punch Link to comment Share on other sites More sharing options...
Member superman punch Posted September 18, 2018 Member Report Share Posted September 18, 2018 hello Carlosan ^^ layer is not activated when working with sculpt.Version:3dcoat gl 4.8.23 beta4.8.23.mp4 Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted September 18, 2018 Advanced Member Report Share Posted September 18, 2018 ....looks as though you are trying to paint a bump/normal map on an obj that has not been retopoed or UVd yet, bump painting only works on texture maps. ( apologies if Ive misinterpreted your vid.) Link to comment Share on other sites More sharing options...
Member superman punch Posted September 18, 2018 Member Report Share Posted September 18, 2018 6 hours ago, stusutcliffe said: .... 아직 retopoed 또는 UVd되지 않은 obj에 범프 / 노멀 맵을 페인트하는 것처럼 보이지만 범프 페인팅은 텍스처 맵에서만 작동합니다. (아이디가 당신의 화상을 잘못 해석하면 사과드립니다.) The 21st version is good.But not from version 22~23 ㅠㅠ Link to comment Share on other sites More sharing options...
Member superman punch Posted September 19, 2018 Member Report Share Posted September 19, 2018 18 hours ago, superman punch said: 안녕 Carlosan ^^ 조각으로 작업 할 때 레이어가 활성화되지 않습니다. 버전 : 3dcoat gl 4.8.23 beta4.8.23.mp4 [solved] sorry 3dcoat 4.8.23sl(gl64) It works very well. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 19, 2018 Reputable Contributor Report Share Posted September 19, 2018 52 minutes ago, superman punch said: [solved] sorry 3dcoat 4.8.23sl(gl64) It works very well. What solved it? Restart of the app? Link to comment Share on other sites More sharing options...
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