Advanced Member puntoit Posted December 5, 2018 Advanced Member Share Posted December 5, 2018 1 minute ago, lesaint said: "Auto Pick" confuses people I agree. Been fighting with it just 3 minutes ago. If we could freeze other layers it would not as bad. Link to comment Share on other sites More sharing options...
Contributor Rygaard Posted December 5, 2018 Contributor Share Posted December 5, 2018 Hey Everyone,Surface Hide Tool does not work as it should.Even the surface of the mesh being hidden, any operation of other tools such as Pose Tool and Move Brush, the hidden mesh will have its surface modified as well.I believe the function of Surface Hide that in addition to hiding the geometry, it should avoid any modification on the mesh surface similar to Freeze Tool.I do not know if this is a bug in the Surface Hide tool or if the behavior of the tool is that even the geometry is hidden undergoes changes.Note: When using the Pose Tool (Paint property), even if the geometry is hidden, the user can paint influence on the surface of the hidden mesh even if the user does not want it. Please see the video that I made about this... Thank you. surface_hide_tool_bug.mp4 Link to comment Share on other sites More sharing options...
Carlosan Posted December 5, 2018 Share Posted December 5, 2018 Surface Hide just hide the polygons from being seen or edited by stroking over an area. Noting more. VoxHide is the tool for that use. Test it please. Link to comment Share on other sites More sharing options...
Contributor Rygaard Posted December 6, 2018 Contributor Share Posted December 6, 2018 1 hour ago, Carlosan said: Surface Hide just hide the polygons from being seen or edited by stroking over an area. Noting more. VoxHide is the tool for that use. Test it please. Hi @CarlosanThanks for answering me.... But what if you're working in Surface mode? And can not convert your work into Voxels? How can you hide a geometry and not change this hidden geometry? Are you sure this is not a tool bug? If that's what you told me about just hiding polygons, I'm very sad and disappointed with this behavior of the Surface hide tool. Because I work a lot hiding parts of the mesh to be able to have a better view of the surface that I want to work on and the most important thing is not to change the geometry that is hidden. If it's just to hide polygons, I'm sorry to say that, but the tool becomes completely useless for any function. I realized something strange when I worked on the sculpture of a character and when I saw the character was with a very strange deformation in the leg and I had not understood the reason for it. I had ruined all my work without knowing it and I had to redo the work. Without wanting to compare with the competing program, but I have to say if you hide a surface in that program, in addition to hiding, it protects the hidden part, not allowing any alteration of the hidden surface. As if it had the Freeze function at the same time the surface is hidden. Please, could you tell me how I can work in Surface mode, hiding a surface without deforming it while being hidden? Thank you very much Link to comment Share on other sites More sharing options...
Carlosan Posted December 6, 2018 Share Posted December 6, 2018 As always please send any support-related questions to Andrew Shpagin at support@3dcoat.com Thx Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted December 6, 2018 Reputable Contributor Share Posted December 6, 2018 Anyone else experiencing strange (messed up) result from Geometry>clean surface with mesh decimated down to 100k or less ? Usually before using Autopo, I decimate>smooth all>clean surface several times. With 4.8.28A-SL I find I can't do clean surface, it makes the mesh explode here or there. It is not visible if you just glance at your whole mesh, you only notice it if you inspect everywhere. Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted December 8, 2018 Contributor Share Posted December 8, 2018 Hi. I just moved to GNU/Linux and noticed some general issues with how 3D Coat's configuration directories are handled: 0002384: Every time 3D Coat executable is started, it sets 77777 file mode bits to all 3D Coat-related paths 0002385: 3D Coat creates its configuration paths directly inside user's home directory 0002386: 3D Coat V4.8 creates legacy configuration paths By the way, is it possible to edit an already submitted Mantis report? I made some typos and would like to correct them. IIRC we could do that in earlier MBT versions. Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 8, 2018 Contributor Share Posted December 8, 2018 Here's a new one on me, a .3B file exported as OBJ got changed: Any ideas besides creating it in a polygon modeler? Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted December 8, 2018 Contributor Share Posted December 8, 2018 Can you share the .3b file or just the affected geometry? Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 9, 2018 Contributor Share Posted December 9, 2018 Wells.3b I used a metal Smart Material. I see some UV issues. Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted December 9, 2018 Contributor Share Posted December 9, 2018 @Tony Nemo, I opened your .3b file and I didn't see any issues with the geo (neither hipoly nor retopo or exported stuff). However, I forgot that GNU/Linux version is a little bit behind the Windows one, so I guess I'm not up to date with the most recent betas and thus can't be of any help here. Sorry about that, Tony. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted December 9, 2018 Reputable Contributor Share Posted December 9, 2018 I opened with 4.8.28A-SL on Win 10. Exported with your export settings. Imported back to retopo room in a new file, all fine. brought it to paint room, still fine. I also opened it in Blender 2.79, still fine. Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 9, 2018 Contributor Share Posted December 9, 2018 18 hours ago, lesaint said: I opened with 4.8.28A-SL on Win 10. Exported with your export settings. Imported back to retopo room in a new file, all fine. brought it to paint room, still fine. I also opened it in Blender 2.79, still fine. I switched to the SL version and it turned out perfectly but I did cleanup the geometry somewhat. Thanks for the encouragement! 1 Link to comment Share on other sites More sharing options...
SERGYI Posted December 10, 2018 Share Posted December 10, 2018 On 12/8/2018 at 11:54 PM, ajz3d said: how 3D Coat's configuration directories are handled... Please define environment variable "COAT_FILES_PATH" with full path to your custom documents (configuration) folder. Read more here:http://pilgway.com/~sergyi/Docs/CustomDocumentsFolder.pdf The environment variable should be defined globally to Gnome applications. Please see section "Environment variables under Linux" in this document:http://pilgway.com/~sergyi/LinuxDocs/FServer.pdf 1 Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted December 10, 2018 Contributor Share Posted December 10, 2018 Hello and thank you @SERGYI, I've set COAT_FILES_PATH to point at ~/.config/3dcoatv48 and it works. Additionally, 3D Coat doesn't create legacy directories for V4 and V3 anymore, so this env path solved two of the reported problems. I didn't touch COAT_SERVER, FSERVER_LOGFILE and FSERVER_LICPATH paths yet because I'm currently on trial of the GNU/Linux version of 3D Coat, so I guess I don't have anything to configure and point at. I think 0002385 and 0002386 can be marked as resolved. User error... What remains is the problem with 3D Coat changing file/dir permissions. Link to comment Share on other sites More sharing options...
Advanced Member Dmitry Bedrik Posted December 11, 2018 Advanced Member Share Posted December 11, 2018 Whyyyy sooooooooooooooooooo sloooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooowly??? Link to comment Share on other sites More sharing options...
Javis Posted December 11, 2018 Share Posted December 11, 2018 1 hour ago, Sorda said: Whyyyy sooooooooooooooooooo sloooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooowly??? 2 Use the google drive link in the first post. 1 Link to comment Share on other sites More sharing options...
Advanced Member Dmitry Bedrik Posted December 11, 2018 Advanced Member Share Posted December 11, 2018 Thanks man! Link to comment Share on other sites More sharing options...
Javis Posted December 11, 2018 Share Posted December 11, 2018 Just now, Sorda said: Thanks man! I'm glad to help! I try to keep all of the latest version on there, even a few version back if you need to revert. 1 Link to comment Share on other sites More sharing options...
philnolan3d Posted December 12, 2018 Share Posted December 12, 2018 I keep several versions too but if you do need to download an older one you can just copy the link into your address bar and change the number in the file name, then hit Enter. At least that has worked in the past. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted December 14, 2018 Reputable Contributor Share Posted December 14, 2018 4.8.28A-SL Win10 Amusing bug(?)... after you have figured out what is happening : In the paint room, set the active layer's Depth Opacity to Zero Go to the Sculpt room, and try to use Move tool or the Pose tool on any vox layer, be it in surface mode or in voxel mode : It does not work, it only produces a visual effect similar to that of a normal map. Link to comment Share on other sites More sharing options...
Carlosan Posted December 14, 2018 Share Posted December 14, 2018 Sculpt layer, Paint Layers and... mask layers... must be separate, i agree. And sculpt layers will be assigned by mesh, not globally ? 1 Link to comment Share on other sites More sharing options...
Advanced Member Dmitry Bedrik Posted December 15, 2018 Advanced Member Share Posted December 15, 2018 It's so wonderful to try the new version, in the hope that they will fix the old bugs, however I get a "dynamic save", and at the moment when the program crashes, the save begins .... my file flies to nowhere. Thanks a lot to the development team. Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted December 15, 2018 Applink Developer Share Posted December 15, 2018 2 minutes ago, Sorda said: It's so wonderful to try the new version, in the hope that they will fix the old bugs, however I get a "dynamic save", and at the moment when the program crashes, the save begins .... my file flies to nowhere. Thanks a lot to the development team. I have had some issues too with dynamic save. Usually if I wait for while I'm able save my project. I have been working with my old projects so I dont know if this issue is linked only with old 3b files. Link to comment Share on other sites More sharing options...
Advanced Member Dmitry Bedrik Posted December 15, 2018 Advanced Member Share Posted December 15, 2018 it is want to Add checkbox in option, "enable\disable dynamic saving". it is very annoying bad innovation in new version. Link to comment Share on other sites More sharing options...
Advanced Member Dmitry Bedrik Posted December 15, 2018 Advanced Member Share Posted December 15, 2018 Clean Clay - does not work "Ignore back faces" option. Link to comment Share on other sites More sharing options...
Advanced Member Dmitry Bedrik Posted December 15, 2018 Advanced Member Share Posted December 15, 2018 (edited) So i deleted this .28 version becouse it so bagged. Try better, Andrew =( Sh*t. WTF are u doing developments? I saved my project in .28 version but can not open it in .25 version. VERY BIG THANKS - I cant open my file in stable v.25 and want to work in bagged v.28. THANKS. Edited December 15, 2018 by Dmitry Bedrik Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted December 16, 2018 Reputable Contributor Share Posted December 16, 2018 5 hours ago, Sorda said: So i deleted this .28 version becouse it so bagged. Try better, Andrew =( Sh*t. WTF are u doing developments? I saved my project in .28 version but can not open it in .25 version. VERY BIG THANKS - I cant open my file in stable v.25 and want to work in bagged v.28. THANKS. Because it zips the file. Someone requested this, to preserve file space, and that is the inevitable consequence. That what is desirable for one person, isn't always helpful for the next person. 1 Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted December 16, 2018 Reputable Contributor Share Posted December 16, 2018 ...just like someone has convinced Andrew that they need another offshoot of 3DCoat. So, instead of Sculpt Layers being finished and feature complete, it gets put on the back-burner, while pointless development on a Shoe Design version of 3DCoat is being worked on. I do not think all the different versions of 3DCoat is beneficial and I wish people would quit trying to convince Andrew it would be such a great idea if he had a version for 3D Printing, and another for Medical/Dental, and another Game Modding....and now another for shoe design. Good grief. Pilgway is a small company and cannot sustain multiple different versions. Not to mention the fact that it kills actual development of 3DCoat. If we didn't have all these different versions, we would have a more full-featured Sculpt Layers toolset by now. We would have had a revamped Layer Masking system, Improved Retopo tools, Noise Generator w/ extensive Library, etc. 3 1 Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted December 16, 2018 Applink Developer Share Posted December 16, 2018 But in the end this is his product and his company. I think it's not our place to tell him what direction to take with creating other product. Of course we can make feature requests for 3d-coat and report bugs and that's very important part. But in the end it's Andrew that make final decisions, because he owns this company. Link to comment Share on other sites More sharing options...
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