Advanced Member popwfx Posted September 25, 2017 Advanced Member Share Posted September 25, 2017 Does this work if I'm not using Sculpt? I'm just importing during the UV map menu option on the load screen Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/4/#findComment-148273 Share on other sites More sharing options...
Carlosan Posted September 25, 2017 Share Posted September 25, 2017 Try using this values please. Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/4/#findComment-148274 Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted September 25, 2017 Reputable Contributor Share Posted September 25, 2017 Any idea about the paintbrush/pencil/fill not modulating colour, please ? Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/4/#findComment-148277 Share on other sites More sharing options...
Carlosan Posted September 25, 2017 Share Posted September 25, 2017 Bug was reported, Thx. Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/4/#findComment-148280 Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted September 25, 2017 Reputable Contributor Share Posted September 25, 2017 (edited) When I import a mesh in the retopo room either via autopo or otherwise, the origin is moved to the center of the object, and changing it using transform doesn't work, it resets to the same origin point ! I guess I have to go back to 4.7 --------- Edit : Sorry, it appears I was mistaken. It only appears to do so, The transform gizmo appears there in the center of the object, but in fact it exports with the correct origin. And it is the same with 4.7.37C Edited September 25, 2017 by lesaint I made a mistake Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/4/#findComment-148287 Share on other sites More sharing options...
Advanced Member popwfx Posted September 26, 2017 Advanced Member Share Posted September 26, 2017 17 hours ago, Carlosan said: Try using this values please. I dont understand why I'd have to go to the Retopo room to adjust scene scale. I'm only uv mapping and painting then exporting. Sometimes not even painting - just uv map and export. i tried this and my model disappeared in 3dcoat in the paint and UV rooms. so my problem is if I make an object in LW as 200mm wide, then save LWO, then import for uv map from main menu splash in 3dc, uv map, then export as fbx, then import asset in Unity it is 2mm wide what is going on? Maybe I don't understand 3dc's rooms fundamentally, but I don't remember having a scale problem with the export before with this workflow in 3dc? but before there was not unity export preset in 3dc. There is no scene scale in the export. Thanks for explaining what I'm doing wrong I think this has to do witn 4.8.03 Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/4/#findComment-148291 Share on other sites More sharing options...
Andrew Shpagin Posted September 26, 2017 Author Share Posted September 26, 2017 I don't think it is related to Scale window. 3D-Coat imports and exports the same coordinates of object. But different software may interpret same values as meters/centimeters or millimeters. I on't know how is it managed in LW, but try to set different measure units in LW - meters, centimeters or millimeters and look how export differs in scale. Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/4/#findComment-148292 Share on other sites More sharing options...
Advanced Member popwfx Posted September 26, 2017 Advanced Member Share Posted September 26, 2017 1 minute ago, Andrew Shpagin said: I don't think it is related to Scale window. 3D-Coat imports and exports the same coordinates of object. But different software may interpret same values as meters/centimeters or millimeters. I on't know how is it managed in LW, but try to set different measure units in LW - meters, centimeters or millimeters and look how export differs in scale. LW is meters and Unity doesn't specify a unit as far as I'm aware. I don't know what 3dc default unit is. The reason I asked is that I did this workflow with 3dc several versions ago (4.x) and this scale difference didnt happen. Any ideas? Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/4/#findComment-148293 Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 26, 2017 Contributor Share Posted September 26, 2017 (edited) By default, the units in Unity are meters. I think 3d coat is mm since if you use the measure tool it starts as mm in default. (Edit its meters as well) Andrew is correct of course on what he says , now if there is a bug in something i am not in a position to know since in my workflow Maya LT , Houdini , 3D Coat everything works fine. Edited September 26, 2017 by Michaelgdrs Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/4/#findComment-148294 Share on other sites More sharing options...
Advanced Member stusutcliffe Posted September 26, 2017 Advanced Member Share Posted September 26, 2017 I have just tried to install 4.8, but my AVG flagged it as having a virus? I assumed It was possibly just part of it so made it an exception. When I tried to run it , it would not run and a box popped up saying It would not run because of virus. I uninstalled. Any ideas? Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/4/#findComment-148295 Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 26, 2017 Contributor Share Posted September 26, 2017 Hmmmm , have Avira and it passed ok. There is no way of having a virus by the way. Disable the antivirus , and install , it will work fine , then re enable the antivirus. Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/4/#findComment-148296 Share on other sites More sharing options...
Advanced Member stusutcliffe Posted September 26, 2017 Advanced Member Share Posted September 26, 2017 (edited) Thanks ,that sort of worked ...but during the process my GL icon shortcut got put in quarantine,now it is completey gone and I can only use the DX version... question .How can I get my application icon back...its nowhere to be seen, Ive been using GL for everything for ages .Will using DX affect anything? ( I am using a GTX 1050 gfx card.) thanks Edited September 26, 2017 by stusutcliffe Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/4/#findComment-148299 Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 26, 2017 Contributor Share Posted September 26, 2017 I would prefer GL as well. Try at the sandbox area of the antivirus or the quarantine area , not so familiar with AVG anymore. Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/4/#findComment-148300 Share on other sites More sharing options...
Advanced Member stusutcliffe Posted September 26, 2017 Advanced Member Share Posted September 26, 2017 (edited) I found it there ,but deleted it I think.... I thought I was maybe restoring it but I just deleted it...doh. So Its basically gone I think. I reinstalled everything but its still gone. Maybe I have to start from scratch, How would I do that ,Do I have to delete the users folders. This is all a bit beyond me. The Dx Version seems to work just fine, just dont like the thought that there is something missing that I broke. edit , It just crashed moving the color palette...sod it I will go back to previous version...this really need to work at moment. thanks for helping Edited September 26, 2017 by stusutcliffe Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/4/#findComment-148301 Share on other sites More sharing options...
Carlosan Posted September 26, 2017 Share Posted September 26, 2017 Set scenes to meters before importing any of the assets into 3d coat helps ? Will be great If I could add my input also, during import, some dimensions panel should display the physical size and global position of the imported mesh, and allow for resizing, scaling, rotating and adjusting, before the mesh is committed. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/4/#findComment-148302 Share on other sites More sharing options...
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