Carlosan Posted October 6, 2018 Share Posted October 6, 2018 Yes, this bug was confirmed. Thx. Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/46/#findComment-155943 Share on other sites More sharing options...
Taros Posted October 18, 2018 Share Posted October 18, 2018 Can someone tell me how to switch off storing camera position when switching brushes? 3D-Coat stores the camera position individually per brush tool. I don't know who had this idea, but it makes me crazy. How to switch this function off? It's unfortunately on by default. Someone has an idea? Haven't found the option to switch it off. EDIT: It's a bug. I solved it by resetting the complete user data folder ( I renamed the old one and 3DC created a new clean user data folder). Not nice... EDIT: Bug not solved. It's still there and I have a solution. See my post below Javis post. Best wishes Chri Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/46/#findComment-156084 Share on other sites More sharing options...
Javis Posted October 18, 2018 Share Posted October 18, 2018 3 hours ago, Taros said: Can someone tell me how to switch off storing camera position when switching brushes? 3D-Coat stores the camera position individually per brush tool. I don't know who had this idea, but it makes me crazy. How to switch this function off? It's unfortunately on by default. Someone has an idea? Haven't found the option to switch it off. EDIT: It's a bug. I solved it by resetting the complete user data folder ( I renamed the old one and 3DC created a new clean user data folder). Not nice... Best wishes Chri Hey Chris! It should definitely not be storing by default, like you found out. Sorry to hear it was messing with you. Just in case you still want to know where the setting to store it is, it can be found in the Preset panel>What to Store?>Store Camera. PS - It was my idea. lol Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/46/#findComment-156087 Share on other sites More sharing options...
Taros Posted October 19, 2018 Share Posted October 19, 2018 19 hours ago, Javis said: Hey Chris! It should definitely not be storing by default, like you found out. Sorry to hear it was messing with you. Just in case you still want to know where the setting to store it is, it can be found in the Preset panel>What to Store?>Store Camera. PS - It was my idea. lol Hi Javis. Basically your idea to store the camera position is very important. Especially when working with texture projections. It's the only way to store the size and position. So I need it too. But I have found how to reproduce the ugly bug. I've reproduced it on a different pc of a friend. How to reproduce the tool camera store bug in v.4.8.20 (Master) and all later versions: 1. Choose the extrude tool e.g. Move the camera to change the position. Store the tool in the Presets tab. Use the "What to store->Store Camera" option, before storing the preset. 2. Now switch to a different tool. "Smooth" e.g. Change the camera here. 3. Switch back to Extrude, by clicking on the left main menu. -> Voila the camera change eo the "preset" position. WHY?! I've not clicked the preset, I clicked the main tool on the left. 4. Ok. Move the camera now and click on the smooth tool. -> Bam! Camera changes again. To the last smooth camera position... -> Bug So why this happen? Here is the reason and have to be solved very soon: As soon as you activate the preset option "Store camera" 3DCoat begins to save the camera for all tools you switch between from now. Even if you don't click on a preset it will load the last used camera positions. This makes an artist crazy. If you want to solve it temporarly you have two ways currently: 1. Don't use presets by using camera storing mode. 2. Update the preset by disabling the Store camera mode. Then 3D-Coat will update the tools click by click to the new mode. So. Actually it's still a bug, because storing the camera position is an important feature. Andrew, please fix it. Best wishes Chris 1 Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/46/#findComment-156098 Share on other sites More sharing options...
Advanced Member puntoit Posted October 19, 2018 Advanced Member Share Posted October 19, 2018 Hi All, as a long time 3D-Coat user and also a fan of 3dc there are several functions that are not helpful. In the picture below you can see the material seen through the Smart Material Preview and right next to it how it is really being applied. I usually would expect that in nowadays technology you get what you see. I would be happy if I am doing something wrong. But if not, what is the preview good for? Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/46/#findComment-156099 Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted October 19, 2018 Reputable Contributor Share Posted October 19, 2018 Smart material preview is so annoying, I try to minimize it and put it out of sight, but often it pops back in in the middle of the screen whenever I pick up a new smart material. Maybe there is a way to disable it completely that I am not aware of ? Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/46/#findComment-156100 Share on other sites More sharing options...
Advanced Member puntoit Posted October 19, 2018 Advanced Member Share Posted October 19, 2018 well, having a preview is basically a great thing. That way you could/should be able to plan the material before applying it. @lesaint ,If the preview is bothering you, you can at least make it small by clicking on the pin icon on its top bar. Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/46/#findComment-156101 Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted October 19, 2018 Reputable Contributor Share Posted October 19, 2018 Yes, that's what I do, and tuck it in a corner of the screen, out of sight, but often after restart it comes back to the middle of the screen Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/46/#findComment-156102 Share on other sites More sharing options...
Javis Posted October 19, 2018 Share Posted October 19, 2018 7 hours ago, Taros said: Hi Javis. Basically your idea to store the camera position is very important. Especially when working with texture projections. It's the only way to store the size and position. So I need it too. But I have found how to reproduce the ugly bug. I've reproduced it on a different pc of a friend. How to reproduce the tool camera store bug in v.4.8.20 (Master) and all later versions: 1. Choose the extrude tool e.g. Move the camera to change the position. Store the tool in the Presets tab. Use the "What to store->Store Camera" option, before storing the preset. 2. Now switch to a different tool. "Smooth" e.g. Change the camera here. 3. Switch back to Extrude, by clicking on the left main menu. -> Voila the camera change eo the "preset" position. WHY?! I've not clicked the preset, I clicked the main tool on the left. 4. Ok. Move the camera now and click on the smooth tool. -> Bam! Camera changes again. To the last smooth camera position... -> Bug So why this happen? Here is the reason and have to be solved very soon: As soon as you activate the preset option "Store camera" 3DCoat begins to save the camera for all tools you switch between from now. Even if you don't click on a preset it will load the last used camera positions. This makes an artist crazy. If you want to solve it temporarly you have two ways currently: 1. Don't use presets by using camera storing mode. 2. Update the preset by disabling the Store camera mode. Then 3D-Coat will update the tools click by click to the new mode. So. Actually it's still a bug, because storing the camera position is an important feature. Andrew, please fix it. Best wishes Chris That's a bummer it's happening, but at least it's repeatable. Andrew will no doubt squash it. Thanks for narrowing it down. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/46/#findComment-156118 Share on other sites More sharing options...
Member Speike-Styles Posted October 20, 2018 Member Share Posted October 20, 2018 On 10/19/2018 at 2:02 PM, puntoit said: Hi All, as a long time 3D-Coat user and also a fan of 3dc there are several functions that are not helpful. In the picture below you can see the material seen through the Smart Material Preview and right next to it how it is really being applied. I usually would expect that in nowadays technology you get what you see. I would be happy if I am doing something wrong. But if not, what is the preview good for? I think this should be one of those Problems that should have been fixed a long time ago, but if hoping gets us there yay! If not this is why it is not being used for real high end stuff. It is not reliable yet. That is why Substance integration has been asked for...for a long time too. One thing that did help fix this problem kinda. Is by Deleting all Document Data made with 3DCoat. And then Storing it fresh. Seems to fix many Bugs that pop up inside of 3DCoat. If you have many Mats or Aphas. Just make one Big Package. And import it back it. I made a 30GB File with this. Yes it might take 30-40 min to import, but it works. Thanks to the " Store Path_Data.. Patch in other Location things are sped up much faster then what I wrote b4. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/46/#findComment-156124 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 21, 2018 Reputable Contributor Share Posted October 21, 2018 9 hours ago, Speike-Styles said: I think this should be one of those Problems that should have been fixed a long time ago, but if hoping gets us there yay! If not this is why it is not being used for real high end stuff. It is not reliable yet. That is why Substance integration has been asked for...for a long time too. One thing that did help fix this problem kinda. Is by Deleting all Document Data made with 3DCoat. And then Storing it fresh. Seems to fix many Bugs that pop up inside of 3DCoat. If you have many Mats or Aphas. Just make one Big Package. And import it back it. I made a 30GB File with this. Yes it might take 30-40 min to import, but it works. Thanks to the " Store Path_Data.. Patch in other Location things are sped up much faster then what I wrote b4. What is different between the applied Smart Material and the Preview? The Preview does show a higher resolution, but you can either scale up the texture map resolution (TEXTURE menu > Mesh & Texture Resolution) or scale the island up in UV space, to get a matching resolution. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/46/#findComment-156133 Share on other sites More sharing options...
Member Speike-Styles Posted October 21, 2018 Member Share Posted October 21, 2018 15 hours ago, AbnRanger said: What is different between the applied Smart Material and the Preview? The Preview does show a higher resolution, but you can either scale up the texture map resolution (TEXTURE menu > Mesh & Texture Resolution) or scale the island up in UV space, to get a matching resolution. What is the difference I have no clue I wish I could find the Perfect settings for both of them to be at least 95% reliable, but the truth is far from it. As much as I love 3DCoat. I till this day believe That the Dev Team should stop working on new Releases and Squash the many " Got YA" Crash moments and Make " Performance " there number one Priority. It is what it is. Until then .. We play the waiting game. Here is a Example: Asset has about 32k- 100kPolygons ( Split Parts ) Resolution has to be 8k or higher (3dCoat will not allow over 8k), Brush lag... at Radius 1.6( 3D should have Real Measurements, but this should not effect rendering inside a Preview, but it does.) Preview of Mat ( here I found the sweet spot, only have a very small play 1x1 size box to preview. I always make sure the Size of my textures are the same to the output.) So then I commit. Then if I am "Lucky" it will fill the Object with my desired output, yet most cases you will not see what you get. For some reason the Preview will show properly it will output details poorly once executed. it seems that 3DCoat gives a 50/50 Chance to produce the Proper action. ( I make sure that my settings are not being interfered with common mistakes. ( Layers Filters etc. ) Even if I do not play around with settings it will happen. Next in line are the Materials itself. It seems that Saving or creating new Materials Works just fine, but after a few weeks 3Dcoats Documents get Corrupted. As if textures were missing and Smart-Mats are no longer readable.. This is why I reset 3DCoats Documents and Clean everything up from time to time. Note: I have not tested the Beta Layers Version. Once on Stable Version I hope some things are fixed by than. If so let me know. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/46/#findComment-156137 Share on other sites More sharing options...
Advanced Member puntoit Posted October 21, 2018 Advanced Member Share Posted October 21, 2018 I heard about this 4K resolution for material preview too. I think it would make more sense to have the same preview resolution as the project is defined. Due to the "fantastic" preview I often was disapointed by the real result. In the case above however the main problem is the different tiling in the preview and then the Fill whole Layer version. Btw. : Cube mapping also does not work in this case in 3d-Coat-V4_8-23-64 Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/46/#findComment-156138 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 22, 2018 Reputable Contributor Share Posted October 22, 2018 4 hours ago, puntoit said: I heard about this 4K resolution for material preview too. I think it would make more sense to have the same preview resolution as the project is defined. Due to the "fantastic" preview I often was disapointed by the real result. In the case above however the main problem is the different tiling in the preview and then the Fill whole Layer version. Btw. : Cube mapping also does not work in this case in 3d-Coat-V4_8-23-64 Cube mapping doesn't display an overlay like the Camera Mapping option does. To see the effect, you have to make some adjustment, like scale, rotate, move. Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/46/#findComment-156140 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 22, 2018 Reputable Contributor Share Posted October 22, 2018 5 hours ago, Speike-Styles said: What is the difference I have no clue I wish I could find the Perfect settings for both of them to be at least 95% reliable, but the truth is far from it. As much as I love 3DCoat. I till this day believe That the Dev Team should stop working on new Releases and Squash the many " Got YA" Crash moments and Make " Performance " there number one Priority. It is what it is. Until then .. We play the waiting game. Here is a Example: Asset has about 32k- 100kPolygons ( Split Parts ) Resolution has to be 8k or higher (3dCoat will not allow over 8k), Brush lag... at Radius 1.6( 3D should have Real Measurements, but this should not effect rendering inside a Preview, but it does.) Preview of Mat ( here I found the sweet spot, only have a very small play 1x1 size box to preview. I always make sure the Size of my textures are the same to the output.) So then I commit. Then if I am "Lucky" it will fill the Object with my desired output, yet most cases you will not see what you get. For some reason the Preview will show properly it will output details poorly once executed. it seems that 3DCoat gives a 50/50 Chance to produce the Proper action. ( I make sure that my settings are not being interfered with common mistakes. ( Layers Filters etc. ) Even if I do not play around with settings it will happen. Next in line are the Materials itself. It seems that Saving or creating new Materials Works just fine, but after a few weeks 3Dcoats Documents get Corrupted. As if textures were missing and Smart-Mats are no longer readable.. This is why I reset 3DCoats Documents and Clean everything up from time to time. Note: I have not tested the Beta Layers Version. Once on Stable Version I hope some things are fixed by than. If so let me know. If you are wanting to paint on dense meshes with uber resolution, then vertex painting on high poly sculpts is probably a better way to go. Large brush radius' have always caused a bit of lag, especially on 8k maps and large UV islands (more texel density). It depends on one's hardware, but for V5 a GPU brush engine is supposedly in the works. We'll have to wait and see. But if you really want to push high poly counts and uber large texture maps (16K +), the Mari is probably what you want to work with. I doubt Substance Painter can handle it, either. Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/46/#findComment-156141 Share on other sites More sharing options...
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